  | | | Cloth animation for games - HELP! | Cloth animation for games - HELP! 2003-12-05 - By Bryan Pritchard
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Hey everyone.. I'm beating my head against a wall here. I'm trying to simulate a cape animation to be used in a game engine, but can't seem to find a good system for doing it and making it look good. I tried cloth, and while it looks good we can't have morph targets for THAT many frames (data sizes are insane). Currently I'm working w/softbodies on an IK spline setup and while it works, it simulates more of a rubberband look than a cloth look. I was wondering if anyone has tried to do this and succeeded? Basically the problem I have w/the softbody solution is that the particles tend to lag behind too far... is there anyway to make the particles stay REALLY close to their current position yet have animation to them?
Any help would be GREATLY appreciated! Thanks!
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