Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
mayatomr custom camera text bug?

mayatomr custom camera text bug?

2003-12-05       - By Dimitris Fragkos

 Back
Reply:     1     2  

I am guessing that the camera appears to be at 0,0,0. If this is the case,
then I think the problem is that by setting custom camera text you override
the camera's tranformation matrix (if this is how it's called).

The full camera text should be:

-- ---- --

camera "perspShape"
output "+rgba" "iff" "mentalRayOutputChannelTest_v01_01.iff"
resolution 320 240
aspect 1.33333
aperture 1.41732
frame 1 1.
clip 0.1 1000.
focal 1.37795
lens "maya_state" (
 "passAlphaThrough" off
)
end camera


instance "perspShape_inst" "perspShape"
tranform 1  0  0  0
         0  1  0  0
         0  0  1  0
         tx ty tz 1
end instance

-- ---- --

where   tx: translate X
        ty: translate Y
        tz: translate Z

For rotation, I am not sure how the matrix should be. I only know how the
equivalent opengl matrix is composed and I can tell you that it's kind of
ugly.
You could though see how Maya exports the camera (without custom text) to an
mi file and copy the instance block in your custom camera text.
Maybe there is an easier way (try the mental ray forum) or maybe I need some
sleep.

Hope it helps,
D.





-- -- Original Message -- --
From: "Jeremy Pronk" <jeremy@(protected)>
To: <maya@(protected)>
Sent: Friday, December 05, 2003 12:53 AM
Subject: mayatomr custom camera text bug?


> Hi there,
>
> How come when I add custom camera options the exported mental ray scene
> file looks like this
> -- ---- ---
>
> output "fb0"   "rgb" "file2.rgb"
>
> camera "perspShape"
>     output "+rgba" "iff" "mentalRayOutputChannelTest_v01_01.iff"
>     resolution 320 240
>     aspect 1.33333
>     aperture 1.41732
>     frame 1 1.
>     clip 0.1 1000.
>     focal 1.37795
>     lens "maya_state" (
>             "passAlphaThrough" off
>             )
> end camera
> -- ---- -----
>
> it's in the wrong spot??
>
> any ideas...?
>
>
> thanks,
>
> Jeremy
>
>
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
> List-help: <mailto:listar@(protected)?Subject=help>
> List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
> List-subscribe: <http://www.highend3d.com/maya/listserver/>
> List-archive: <http://www.highend3d.com/maya/archive/>
>



__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____
http://www.freemail.gr - ������ �������� ������������ ������������.
http://www.freemail.gr - free email service for the Greek-speaking.

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
List-help: <mailto:listar@(protected)?Subject=help>
List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
List-subscribe: <http://www.highend3d.com/maya/listserver/>
List-archive: <http://www.highend3d.com/maya/archive/>