Texturing 2003-11-17 - By Andy Rawling
Back Desmond Sukotjo wrote:
>Matt or any others. > >It doesn't work. By unchecking the Wrap U and Wrap V works for stopping the >texture from repeating or tiling, but with the projection type of texture >mapping, it still projecting the texture on both sides. > >1. Create a NURBS cylinder. >2. Apply a projection texture mapping - Planar on Z axis. >3. Uncheck "Wrap U" and "Wrap V". > >Try this, you will see what I mean. > >Thanks, > >Desmond. > > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >List-help: <mailto:listar@(protected)?Subject=help> >List-unsubscribe: <http://www.highend3d.com/maya/listserver/> >List-subscribe: <http://www.highend3d.com/maya/listserver/> >List-archive: <http://www.highend3d.com/maya/archive/> > > > If you're after different textures on each side of a single surface, take a look in the docs: Using Maya: Rendering -> General Utilities -> Double sided shading
- Andy
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