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Texturing

Texturing

2003-11-17       - By Andy Rawling

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Reply:     1     2     3     4  

Desmond Sukotjo wrote:

>Matt or any others.
>
>It doesn't work. By unchecking the Wrap U and Wrap V works for stopping the
>texture from repeating or tiling, but with the projection type of texture
>mapping, it still projecting the texture on both sides.
>
>1. Create a NURBS cylinder.
>2. Apply a projection texture mapping - Planar on Z axis.
>3. Uncheck "Wrap U" and "Wrap V".
>
>Try this, you will see what I mean.
>
>Thanks,
>
>Desmond.
>
>
>
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If you're after different textures on each side of a single surface,
take a look in the docs:
   Using Maya: Rendering -> General Utilities -> Double sided shading

- Andy


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