  | | | Sudden drop in performance | Sudden drop in performance 2003-12-05 - By stan miskiewicz
Back check your scene file size. If there is a good size difference between the one that worked and the won that is having problems. There may be extra history or garbage hanging around eating into your memory. A Test Select everything you need in the outliner ( only in the outliner ) export you selected items. Check the file size. It should be much smaller regardless. Open the export file and see if everything works again. For large scene file try not to have the multilister and or the hypershader open when viewing in full shaded mode, or vise versa. This will eat up memory it the best of graphic cards. When saving you file switch to wired mode. This helps in load times and memory if maya does not need to display all the textures right away. Stan Miskiewicz Art Director
David Perteet <laocoon@(protected)> wrote: Yesterday Maya was running fine. Today if I select a vertex and try to move it, I get a delay of three or four seconds before the action shows up on the screen. I've rebooted, defragmented the disk, checked for viruses, and still the program runs too slow to use. Can anyone give me any suggestions how to fix this? Thanks!
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