Manipulating 2d control points 2005-01-18 - By Baker, Ed
Back Just thought of it.
How about this?
Take your curve and extrude it slightly. Then once you have it in patch form you can move as many points at a time on a curve that you want. Then, when you fixed you vertices, simply create a curve from the edge you just edited. There's you edited curve.
Ed
Ed Baker Graphics Department Ben-Arnold Beverage Company 888-262-9787 Ex 5319
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)] On Behalf Of Anthony Ware Sent: Tuesday, January 18, 2005 1:12 PM To: truespace@(protected) Subject: Re: [TSML] Manipulating 2d control points
Tony,
That doesn't work on curves - try it. It does work on verts, but not on curve or path points for some reason.
I don't know of a solution myself and was waiting to see if anybody else came up with one.
Anthony
> -- --Original Message-- -- > From: TSML [mailto:truespace@(protected)] On Behalf Of Tony Owen > Sent: 18 January 2005 17:50 > To: truespace@(protected) > Subject: Re: [TSML] Manipulating 2d control points > > Hi Omar, > > to select more than one object/vertice, use the control key instead of
> the shift key (the opposite of other apps). > > > -- -- Original Message -- -- > From: "Omar Campos" <hypermeister@(protected)> > To: <truespace@(protected)> > Sent: Friday, January 14, 2005 5:54 PM > Subject: [TSML] Manipulating 2d control points > > > > Hello everyone, > > > > Just to ask a quick question. When working with 2D > curves, I often > > find myself in the need to move various vertices simultanoeusly, so > > that they won't loose their shape, but I can't find a way > to move more > > than one at the same time. This results in having to > accomodate them > > all over again, which is sometimes difficult. Any suggestions? > > > > Omar > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com
|
|