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Simple Symmetry - Update

Simple Symmetry - Update

2005-01-06       - By Matthew Chan

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A quickie way I use to planarize a face is to just select it, activate
PointEdit:Scale, then just right click drag.  This scales the face
according to the face normal, and if you give your mouse a quick
flick, it should average out all the vertices and flatten out the face
pretty quickly.

-mattam



On Tue, 4 Jan 2005 08:04:56 -0800, Tony Owen <tandmowen@(protected)> wrote:
> The z axis is the same as the face normal (perpendicular to the face). I
> just created a plane and raised one vertice to destroy it's co-planarity.
> This created a value greater than zero in the face Size's z axis. Changing
> this value to zero and using the enter key doesn't appear to work as it
> returns to the original value. Using the Tab key instead works fine (but the
> plane is tilted beacause tS seems to average the z axis for the other
> vertices as it creates a flat face. Net effect: co-planarity.
>
> Tony
> -- -- Original Message -- --
> From: "Baker, Ed" <EdB@(protected)>
> To: <truespace@(protected)>
> Sent: Tuesday, January 04, 2005 5:15 AM
> Subject: Re: [TSML] Simple Symmetry - Update
>
> I don't see how this one works. Are you talking about all of the
> vertices moving to zero like th plugin Thom mentioned? Or just moving
> the whole face past to where you could boolean off the stray vertices?
> When I try it, it just moves the whole face, and doesn't flatten out the
> vertices. Am I missing something here?
>
> Ed
>
> Ed Baker
> Graphics Department
> Ben-Arnold Beverage Company
> 888-262-9787
> Ex 5319
>
> Hi Tom,
>
> A useful tool I use to routinely ensure that a selected polygon is flat
> is to select the face and set zero in the z axis in the object window.
> It flattens right out and is especially handy with faces having more
> than the usual three or four vertices.
>
> Tony Owen
>