Simple Symmetry - Update 2005-01-06 - By Matthew Chan
Back A quickie way I use to planarize a face is to just select it, activate PointEdit:Scale, then just right click drag. This scales the face according to the face normal, and if you give your mouse a quick flick, it should average out all the vertices and flatten out the face pretty quickly.
-mattam
On Tue, 4 Jan 2005 08:04:56 -0800, Tony Owen <tandmowen@(protected)> wrote: > The z axis is the same as the face normal (perpendicular to the face). I > just created a plane and raised one vertice to destroy it's co-planarity. > This created a value greater than zero in the face Size's z axis. Changing > this value to zero and using the enter key doesn't appear to work as it > returns to the original value. Using the Tab key instead works fine (but the > plane is tilted beacause tS seems to average the z axis for the other > vertices as it creates a flat face. Net effect: co-planarity. > > Tony > -- -- Original Message -- -- > From: "Baker, Ed" <EdB@(protected)> > To: <truespace@(protected)> > Sent: Tuesday, January 04, 2005 5:15 AM > Subject: Re: [TSML] Simple Symmetry - Update > > I don't see how this one works. Are you talking about all of the > vertices moving to zero like th plugin Thom mentioned? Or just moving > the whole face past to where you could boolean off the stray vertices? > When I try it, it just moves the whole face, and doesn't flatten out the > vertices. Am I missing something here? > > Ed > > Ed Baker > Graphics Department > Ben-Arnold Beverage Company > 888-262-9787 > Ex 5319 > > Hi Tom, > > A useful tool I use to routinely ensure that a selected polygon is flat > is to select the face and set zero in the z axis in the object window. > It flattens right out and is especially handy with faces having more > than the usual three or four vertices. > > Tony Owen >
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