Simple Symmetry - Update 2005-01-04 - By Tony Owen
Back The z axis is the same as the face normal (perpendicular to the face). I just created a plane and raised one vertice to destroy it's co-planarity. This created a value greater than zero in the face Size's z axis. Changing this value to zero and using the enter key doesn't appear to work as it returns to the original value. Using the Tab key instead works fine (but the plane is tilted beacause tS seems to average the z axis for the other vertices as it creates a flat face. Net effect: co-planarity.
Tony -- -- Original Message -- -- From: "Baker, Ed" <EdB@(protected)> To: <truespace@(protected)> Sent: Tuesday, January 04, 2005 5:15 AM Subject: Re: [TSML] Simple Symmetry - Update
I don't see how this one works. Are you talking about all of the vertices moving to zero like th plugin Thom mentioned? Or just moving the whole face past to where you could boolean off the stray vertices? When I try it, it just moves the whole face, and doesn't flatten out the vertices. Am I missing something here?
Ed
Ed Baker Graphics Department Ben-Arnold Beverage Company 888-262-9787 Ex 5319
Hi Tom,
A useful tool I use to routinely ensure that a selected polygon is flat is to select the face and set zero in the z axis in the object window. It flattens right out and is especially handy with faces having more than the usual three or four vertices.
Tony Owen
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