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Simple Symmetry - Update

Simple Symmetry - Update

2005-01-04       - By Tony Owen

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The z axis is the same as the face normal (perpendicular to the face). I
just created a plane and raised one vertice to destroy it's co-planarity.
This created a value greater than zero in the face Size's z axis. Changing
this value to zero and using the enter key doesn't appear to work as it
returns to the original value. Using the Tab key instead works fine (but the
plane is tilted beacause tS seems to average the z axis for the other
vertices as it creates a flat face. Net effect: co-planarity.

Tony
-- -- Original Message -- --
From: "Baker, Ed" <EdB@(protected)>
To: <truespace@(protected)>
Sent: Tuesday, January 04, 2005 5:15 AM
Subject: Re: [TSML] Simple Symmetry - Update


I don't see how this one works. Are you talking about all of the
vertices moving to zero like th plugin Thom mentioned? Or just moving
the whole face past to where you could boolean off the stray vertices?
When I try it, it just moves the whole face, and doesn't flatten out the
vertices. Am I missing something here?

Ed

Ed Baker
Graphics Department
Ben-Arnold Beverage Company
888-262-9787
Ex 5319


Hi Tom,

A useful tool I use to routinely ensure that a selected polygon is flat
is to select the face and set zero in the z axis in the object window.
It flattens right out and is especially handy with faces having more
than the usual three or four vertices.

Tony Owen