Simple Symmetry - Update 2005-01-04 - By Anthony Ware
Back The trick to making a face planar is to select all the verts on that face and then scale them down to zero in the axis perpendicular to the face. Don't move the verts - scale them.
Anthony
> I don't see how this one works. Are you talking about all of the > vertices moving to zero like th plugin Thom mentioned? Or just moving > the whole face past to where you could boolean off the stray vertices? > When I try it, it just moves the whole face, and doesn't flatten out the > vertices. Am I missing something here? > > Ed > > Ed Baker > Graphics Department > Ben-Arnold Beverage Company > 888-262-9787 > Ex 5319 > > > Hi Tom, > > A useful tool I use to routinely ensure that a selected polygon is flat > is to select the face and set zero in the z axis in the object window. > It flattens right out and is especially handy with faces having more > than the usual three or four vertices. > > Tony Owen >
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