Simple Symmetry - Update 2005-01-03 - By Thomas Moffat Grimes
Back Hi Tony,
That is a good tip, never thought on that one. There is a plugin somewhere too, that puts all vertices onto one plane - I forget what it is called or where it is though :(
Getting to be a good collection of tips on how to ensure a face is flat though, thanks for posting!
Tom
Thomas Moffat Grimes Marketing Communications Caligari Corporation
mailto:thomas@(protected) http://www.caligari.com -- --Original Message-- -- From: Tony Owen [mailto:tandmowen@(protected)] Sent: Monday, January 03, 2005 7:18 PM To: truespace@(protected) Subject: Re: [TSML] Simple Symmetry - Update
Hi Tom,
A useful tool I use to routinely ensure that a selected polygon is flat is to select the face and set zero in the z axis in the object window. It flattens right out and is especially handy with faces having more than the usual three or four vertices.
Tony Owen
-- -- Original Message -- -- From: "Thomas Moffat Grimes" <thomas@(protected)> To: <truespace@(protected)> Sent: Monday, January 03, 2005 2:40 PM Subject: Re: [TSML] Simple Symmetry - Update
> Hi Don, all, > > They won't have to be at 0.0, but they will have to be all coplanar (that > is, sharing the same plane, or flat). A non-coplanar face can't be > mirrored > smoothly (think of a mirror that doesn't have a flat surface, the image in > it will be distorted!). Solutions are to always mirror at the start of the > process, or keep the face without editing to avoid making it non-coplanar, > or setting up a quick boolean to slice a clean face for mirroring (using a > cube for example). > > HTH! > Tom > > > Thomas Moffat Grimes > Marketing Communications > Caligari Corporation > > mailto:thomas@(protected) > http://www.caligari.com > -- --Original Message-- -- > From: Don Rhodes [mailto:drrhodes@(protected)] > Sent: Monday, January 03, 2005 4:42 PM > To: truespace@(protected) > Subject: [TSML] Simple Symmetry - Update > > I got mirror to work! I had to make sure all of the splines to be welded > were at > 0.0 in x then hit mirror. Getting all of the vertices positioned was a > pain > but > it worked. > > Its times like this when I wish the TS docs were a little better in > explaining > the tools. > > Thanks > Don Rhodes
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