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Simple Symmetry - Update

Simple Symmetry - Update

2005-01-03       - By Thomas Moffat Grimes

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Reply:     1     2     3     4     5     6     7     8  

Hi Tony,

That is a good tip, never thought on that one. There is a plugin somewhere
too, that puts all vertices onto one plane - I forget what it is called or
where it is though :(

Getting to be a good collection of tips on how to ensure a face is flat
though, thanks for posting!

 Tom


Thomas Moffat Grimes
Marketing Communications
Caligari Corporation

mailto:thomas@(protected)
http://www.caligari.com
-- --Original Message-- --
From: Tony Owen [mailto:tandmowen@(protected)]
Sent: Monday, January 03, 2005 7:18 PM
To: truespace@(protected)
Subject: Re: [TSML] Simple Symmetry - Update

Hi Tom,

A useful tool I use to routinely ensure that a selected polygon is flat is
to select the face and set zero in the z axis in the object window. It
flattens right out and is especially handy with faces having more than the
usual three or four vertices.

Tony Owen


-- -- Original Message -- --
From: "Thomas Moffat Grimes" <thomas@(protected)>
To: <truespace@(protected)>
Sent: Monday, January 03, 2005 2:40 PM
Subject: Re: [TSML] Simple Symmetry - Update


> Hi Don, all,
>
> They won't have to be at 0.0, but they will have to be all coplanar (that
> is, sharing the same plane, or flat). A non-coplanar face can't be
> mirrored
> smoothly (think of a mirror that doesn't have a flat surface, the image in
> it will be distorted!). Solutions are to always mirror at the start of the
> process, or keep the face without editing to avoid making it non-coplanar,
> or setting up a quick boolean to slice a clean face for mirroring (using a
> cube for example).
>
> HTH!
>   Tom
>
>
> Thomas Moffat Grimes
> Marketing Communications
> Caligari Corporation
>
> mailto:thomas@(protected)
> http://www.caligari.com
> -- --Original Message-- --
> From: Don Rhodes [mailto:drrhodes@(protected)]
> Sent: Monday, January 03, 2005 4:42 PM
> To: truespace@(protected)
> Subject: [TSML] Simple Symmetry - Update
>
> I got mirror to work! I had to make sure all of the splines to be welded
> were at
> 0.0 in x then hit mirror. Getting all of the vertices positioned was a
> pain
> but
> it worked.
>
> Its times like this when I wish the TS docs were a little better in
> explaining
> the tools.
>
> Thanks
> Don Rhodes