Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Simple Symmetry - Update

Simple Symmetry - Update

2005-01-03       - By Thomas Moffat Grimes

 Back
Reply:     1     2     3     4     5     6     7     8  

Hi Don, all,

They won't have to be at 0.0, but they will have to be all coplanar (that
is, sharing the same plane, or flat). A non-coplanar face can't be mirrored
smoothly (think of a mirror that doesn't have a flat surface, the image in
it will be distorted!). Solutions are to always mirror at the start of the
process, or keep the face without editing to avoid making it non-coplanar,
or setting up a quick boolean to slice a clean face for mirroring (using a
cube for example).

HTH!
  Tom


Thomas Moffat Grimes
Marketing Communications
Caligari Corporation

mailto:thomas@(protected)
http://www.caligari.com
-- --Original Message-- --
From: Don Rhodes [mailto:drrhodes@(protected)]
Sent: Monday, January 03, 2005 4:42 PM
To: truespace@(protected)
Subject: [TSML] Simple Symmetry - Update

I got mirror to work! I had to make sure all of the splines to be welded
were at
0.0 in x then hit mirror. Getting all of the vertices positioned was a pain
but
it worked.

Its times like this when I wish the TS docs were a little better in
explaining
the tools.

Thanks
Don Rhodes