  | | | There and back again...converting to and from tS to Max | There and back again...converting to and from tS to Max 2004-12-30 - By Dave Angelini
Back Joe and Bill,
Thank you for all your help! I only have 3DS Max on a thirty day trial (from 3D World) and so I thought I would take full advantage of something that I always wanted to try...using the Greeble modifier. Thus the need to go from tS to 3DS and back again as 3DS is not going to be permanent on my system.
I hope to have something to post soon that is sci-fi based and therefore takes good advantage of greebles.
Again, thanks for your help and the recipe on how to move between the programs.
Happy New Year and be safe. Dave Angelini
-- -- Original Message -- -- From: "Joe Brewer" <brewerjoseph@(protected)> To: <truespace@(protected)> Sent: Wednesday, December 29, 2004 1:57 PM Subject: Re: [TSML] There and back again...converting to and from tS to Max
> SUCCESS! > > 3dsmax 7 can export .OBJ files. You can choose how to > export the faces (triangles, quads, or poly) I chose > poly and then imported to trueSpace and it worked. If > you don't have 3dsmax 7, feel free to send me the .max > file and I will export to .OBJ for you, or even .cob > if you prefer. > - > Joe > > > --- Joe Brewer <brewerjoseph@(protected)> wrote: > > > Hey David, > > I've been trying a couple tests here this morning. > > I > > usually pull models from 3dsmax and then keep them > > in > > 3dsmax (never needed to go back to tS). And you > > absolutely HAVE to have the conversion pack for that > > alone. > > > > As far as going back to tS I've found that > > Lightwave's .lwo file can import into tS without > > triangulating. However, getting it from 3dsmax to LW > > is a similar problem - everything triangulates, > > however lightwave has a pretty quick method of > > getting > > rid of them. Not sure if this helps. How many > > polygons > > are we looking at? If needs be, I may be willing to > > remove the triangles for ya. Hopefully its not too > > many polys. > > > > I'll keep looking though and if I make any more > > progress I'll let you know. > > - > > Joe > > > > --- David Angelini <dpangelini@(protected)> wrote: > > > > > I am currently converting some models from tS to > > 3DS > > > Max (v7) so that I > > > can use Max's greeble modifier and then convert > > them > > > back to tS. The > > > ".3ds" format conversion by tS is not read by Max > > so > > > I have tS convert > > > the model to a ".dwg" Autocad 2000 format. Once > > > modified in Max, the > > > model is saved in a ".3ds" format by Max which > > does > > > get read by tS. Here > > > are the problems: > > > > > > 1) All polygon's get converted to triangles when > > > read into 3DS Max. If > > > you are familiar with the Greeble modifier, this > > > modifier creates the > > > "greebled" detail based on the basic shape of the > > > polygon. If you don't > > > want triangular greebles (which I don't), then > > this > > > is a problem. So is > > > there anyway to remove the triangular faces either > > > on load into Max or > > > via a Max modifier (e.g. "Turn to Polygon"). > > > > > > 2) The ".3ds" conversion within tS is about 70% > > > stable. The "Fix bad > > > geometry" function in tS does work, but then again > > I > > > will invariably get > > > an error during rendering. > > > > > > 3) As I load the model in a ".dwg" format, what > > gets > > > created has pretty > > > much no useable texture coordinates within tS. > > > Different types of > > > mapping (spherical, planar, etc.) only produce > > > rendering crashes. > > > > > > I have Conversion Pack 2.1 loaded, but so far > > moving > > > models between > > > programs is a real nightmare. I can get into Max > > > but I just can't get > > > back to tS. I have also downloaded some freeware > > > conversion programs, > > > but they don't do any better job than tS. > > > > > > Anyone solve this problem or can offer any helpful > > > hints? > > > > > > Thanks, > > > Dave Angelini > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ______ > > Do you Yahoo!? > > Yahoo! Mail - Helps protect you from nasty viruses. > > http://promotions.yahoo.com/new_mail > > > > > > > __ ____ ____ ____ ____ ____ ______ > Do you Yahoo!? > Yahoo! Mail - Helps protect you from nasty viruses. > http://promotions.yahoo.com/new_mail
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