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There and back again...converting to and from tS to Max

There and back again...converting to and from tS to Max

2004-12-29       - By Joe Brewer

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Reply:     1     2     3     4     5  

SUCCESS!

3dsmax 7 can export .OBJ files. You can choose how to
export the faces (triangles, quads, or poly) I chose
poly and then imported to trueSpace and it worked. If
you don't have 3dsmax 7, feel free to send me the .max
file and I will export to .OBJ for you, or even .cob
if you prefer.
-
Joe


--- Joe Brewer <brewerjoseph@(protected)> wrote:

> Hey David,
>  I've been trying a couple tests here this morning.
> I
> usually pull models from 3dsmax and then keep them
> in
> 3dsmax (never needed to go back to tS). And you
> absolutely HAVE to have the conversion pack for that
> alone.
>
>  As far as going back to tS I've found that
> Lightwave's .lwo file can import into tS without
> triangulating. However, getting it from 3dsmax to LW
> is a similar problem - everything triangulates,
> however lightwave has a pretty quick method of
> getting
> rid of them. Not sure if this helps. How many
> polygons
> are we looking at? If needs be, I may be willing to
> remove the triangles for ya. Hopefully its not too
> many polys.
>
> I'll keep looking though and if I make any more
> progress I'll let you know.
> -
> Joe
>
> --- David Angelini <dpangelini@(protected)> wrote:
>
> > I am currently converting some models from tS to
> 3DS
> > Max (v7) so that I
> > can use Max's greeble modifier and then convert
> them
> > back to tS.  The
> > ".3ds" format conversion by tS is not read by Max
> so
> > I have tS convert
> > the model to a ".dwg" Autocad 2000 format.  Once
> > modified in Max, the
> > model is saved in a ".3ds" format by Max which
> does
> > get read by tS. Here
> > are the problems:
> >
> > 1) All polygon's get converted to triangles when
> > read into 3DS Max.  If
> > you are familiar with the Greeble modifier, this
> > modifier creates the
> > "greebled" detail based on the basic shape of the
> > polygon.  If you don't
> > want triangular greebles (which I don't), then
> this
> > is a problem. So is
> > there anyway to remove the triangular faces either
> > on load into Max or
> > via a Max modifier (e.g. "Turn to Polygon").
> >
> > 2) The ".3ds" conversion within tS is about 70%
> > stable.  The "Fix bad
> > geometry" function in tS does work, but then again
> I
> > will invariably get
> > an error during rendering.
> >
> > 3) As I load the model in a ".dwg" format, what
> gets
> > created has pretty
> > much no useable texture coordinates within tS.
> > Different types of
> > mapping (spherical, planar, etc.) only produce
> > rendering crashes.
> >
> > I have Conversion Pack 2.1 loaded, but so far
> moving
> > models between
> > programs is a real nightmare.  I can get into Max
> > but I just can't get
> > back to tS.  I have also downloaded some freeware
> > conversion programs,
> > but they don't do any better job than tS.
> >
> > Anyone solve this problem or can offer any helpful
> > hints?
> >
> > Thanks,
> > Dave Angelini
> >
>
>
>
>
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