There and back again...converting to and from tS to Max 2004-12-29 - By Joe Brewer
Back SUCCESS!
3dsmax 7 can export .OBJ files. You can choose how to export the faces (triangles, quads, or poly) I chose poly and then imported to trueSpace and it worked. If you don't have 3dsmax 7, feel free to send me the .max file and I will export to .OBJ for you, or even .cob if you prefer. - Joe
--- Joe Brewer <brewerjoseph@(protected)> wrote:
> Hey David, > I've been trying a couple tests here this morning. > I > usually pull models from 3dsmax and then keep them > in > 3dsmax (never needed to go back to tS). And you > absolutely HAVE to have the conversion pack for that > alone. > > As far as going back to tS I've found that > Lightwave's .lwo file can import into tS without > triangulating. However, getting it from 3dsmax to LW > is a similar problem - everything triangulates, > however lightwave has a pretty quick method of > getting > rid of them. Not sure if this helps. How many > polygons > are we looking at? If needs be, I may be willing to > remove the triangles for ya. Hopefully its not too > many polys. > > I'll keep looking though and if I make any more > progress I'll let you know. > - > Joe > > --- David Angelini <dpangelini@(protected)> wrote: > > > I am currently converting some models from tS to > 3DS > > Max (v7) so that I > > can use Max's greeble modifier and then convert > them > > back to tS. The > > ".3ds" format conversion by tS is not read by Max > so > > I have tS convert > > the model to a ".dwg" Autocad 2000 format. Once > > modified in Max, the > > model is saved in a ".3ds" format by Max which > does > > get read by tS. Here > > are the problems: > > > > 1) All polygon's get converted to triangles when > > read into 3DS Max. If > > you are familiar with the Greeble modifier, this > > modifier creates the > > "greebled" detail based on the basic shape of the > > polygon. If you don't > > want triangular greebles (which I don't), then > this > > is a problem. So is > > there anyway to remove the triangular faces either > > on load into Max or > > via a Max modifier (e.g. "Turn to Polygon"). > > > > 2) The ".3ds" conversion within tS is about 70% > > stable. The "Fix bad > > geometry" function in tS does work, but then again > I > > will invariably get > > an error during rendering. > > > > 3) As I load the model in a ".dwg" format, what > gets > > created has pretty > > much no useable texture coordinates within tS. > > Different types of > > mapping (spherical, planar, etc.) only produce > > rendering crashes. > > > > I have Conversion Pack 2.1 loaded, but so far > moving > > models between > > programs is a real nightmare. I can get into Max > > but I just can't get > > back to tS. I have also downloaded some freeware > > conversion programs, > > but they don't do any better job than tS. > > > > Anyone solve this problem or can offer any helpful > > hints? > > > > Thanks, > > Dave Angelini > > > > > > > __ ____ ____ ____ ____ ____ ______ > Do you Yahoo!? > Yahoo! Mail - Helps protect you from nasty viruses. > http://promotions.yahoo.com/new_mail >
__ ____ ____ ____ ____ ____ ______ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail
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