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There and back again...converting to and from tS to Max

There and back again...converting to and from tS to Max

2004-12-29       - By RorrKonn

 Back
Reply:     1     2     3     4     5  

why not use .obj ?
Right Hemisphere might have what your wanting.
http://www.righthemisphere.com/products/dexp/formats.htm
<http://www.righthemisphere.com/products/dexp/formats.htm>

LW subdivides Tri's wish all the app's did.

RorrKonn
rorrkonn@(protected) <mailto:rorrkonn@(protected)>
http://www.atomic-3 (See http://mic-3.ora-code.com)d.com <http://www.atomic-3 (See http://mic-3.ora-code.com)d.com>
TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2.
zBrush 2,Poser 5...+ Anything else I can afford.

What humans fear the most...Freedom

-- -- Original Message -- --
From: David  <mailto:dpangelini@(protected)> Angelini
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Wednesday, December 29, 2004 8:27 AM
Subject: [TSML] There and back again...converting to and from tS to Max

I am currently converting some models from tS to 3DS Max (v7) so that I
can use Max's greeble modifier and then convert them back to tS.  The
".3ds" format conversion by tS is not read by Max so I have tS convert
the model to a ".dwg" Autocad 2000 format.  Once modified in Max, the
model is saved in a ".3ds" format by Max which does get read by tS. Here
are the problems:

1) All polygon's get converted to triangles when read into 3DS Max.  If
you are familiar with the Greeble modifier, this modifier creates the
"greebled" detail based on the basic shape of the polygon.  If you don't
want triangular greebles (which I don't), then this is a problem. So is
there anyway to remove the triangular faces either on load into Max or
via a Max modifier (e.g. "Turn to Polygon").

2) The ".3ds" conversion within tS is about 70% stable.  The "Fix bad
geometry" function in tS does work, but then again I will invariably get
an error during rendering.

3) As I load the model in a ".dwg" format, what gets created has pretty
much no useable texture coordinates within tS.  Different types of
mapping (spherical, planar, etc.) only produce rendering crashes.

I have Conversion Pack 2.1 loaded, but so far moving models between
programs is a real nightmare.  I can get into Max but I just can't get
back to tS.  I have also downloaded some freeware conversion programs,
but they don't do any better job than tS.

Anyone solve this problem or can offer any helpful hints?

Thanks,
Dave Angelini


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META content="MSHTML 6.00.2900.2523" name=GENERATOR>
<STYLE></STYLE>
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<BODY bgColor=#ffffff>
<DIV>why not use .obj ?</DIV>
<DIV>Right Hemisphere might have what your wanting.</DIV>
<DIV><A
href="http://www.righthemisphere.com/products/dexp/formats.htm">http://www
.righthemisphere.com/products/dexp/formats.htm</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>LW subdivides Tri's wish all the app's did.</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="mailto:rorrkonn@(protected)">rorrkonn@(protected)</A><BR><A
href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com">http://www.atomic-3 (See http://mic-3.ora-code.com)d.com</A><BR>TS6.6
SP2,LW7.5c,Basic C4D 9 + BP2.<BR>zBrush 2,Poser 5...+ Anything else I can
afford.</DIV>
<DIV>&nbsp;</DIV>
<DIV>What humans fear the most...Freedom</DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=dpangelini@(protected) href="mailto:dpangelini@(protected)">David
 Angelini</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, December 29, 2004 8:27
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] There and back
 again...converting to and from tS to Max</DIV>
 <DIV><BR></DIV>
 <DIV>I am currently converting some models from tS to 3DS Max (v7) so that I
 can use Max's greeble modifier and then convert them back to tS.&nbsp; The
 ".3ds" format conversion by tS is not read by Max so I have tS convert the
 model to a ".dwg" Autocad 2000 format.&nbsp; Once modified in Max, the model
 is saved in a ".3ds" format by Max which does get read by tS. Here are the
 problems:</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>1) All polygon's get converted to triangles when read into 3DS Max.&nbsp
;
 If you are familiar with the Greeble modifier, this modifier creates the
 "greebled" detail based on the basic shape of the polygon.&nbsp; If you don't
 want triangular greebles (which I don't), then this is a problem. So is there
 anyway to remove the triangular faces either on load into Max or via a Max
 modifier (e.g. "Turn to Polygon").</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>2) The ".3ds" conversion within tS is about 70% stable.&nbsp; The "Fix
 bad geometry" function in tS does work, but then again I will invariably get
 an error during rendering.</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>3) As I load the model in a ".dwg" format, what gets created has pretty
 much no useable texture coordinates within tS.&nbsp; Different types of
 mapping (spherical, planar, etc.) only produce rendering crashes.</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>I have Conversion Pack 2.1 loaded, but so far moving models between
 programs is a real nightmare.&nbsp; I can get into Max but I just can't get
 back to tS.&nbsp; I have also downloaded some freeware conversion programs,
 but they don't do any better job than tS.</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>Anyone solve this problem or can offer any helpful hints?</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>Thanks,</DIV>
 <DIV>Dave Angelini</DIV></BLOCKQUOTE></BODY></HTML>