There and back again...converting to and from tS to Max 2004-12-29 - By Joe Brewer
Back Hey David, I've been trying a couple tests here this morning. I usually pull models from 3dsmax and then keep them in 3dsmax (never needed to go back to tS). And you absolutely HAVE to have the conversion pack for that alone.
As far as going back to tS I've found that Lightwave's .lwo file can import into tS without triangulating. However, getting it from 3dsmax to LW is a similar problem - everything triangulates, however lightwave has a pretty quick method of getting rid of them. Not sure if this helps. How many polygons are we looking at? If needs be, I may be willing to remove the triangles for ya. Hopefully its not too many polys.
I'll keep looking though and if I make any more progress I'll let you know. - Joe
--- David Angelini <dpangelini@(protected)> wrote:
> I am currently converting some models from tS to 3DS > Max (v7) so that I > can use Max's greeble modifier and then convert them > back to tS. The > ".3ds" format conversion by tS is not read by Max so > I have tS convert > the model to a ".dwg" Autocad 2000 format. Once > modified in Max, the > model is saved in a ".3ds" format by Max which does > get read by tS. Here > are the problems: > > 1) All polygon's get converted to triangles when > read into 3DS Max. If > you are familiar with the Greeble modifier, this > modifier creates the > "greebled" detail based on the basic shape of the > polygon. If you don't > want triangular greebles (which I don't), then this > is a problem. So is > there anyway to remove the triangular faces either > on load into Max or > via a Max modifier (e.g. "Turn to Polygon"). > > 2) The ".3ds" conversion within tS is about 70% > stable. The "Fix bad > geometry" function in tS does work, but then again I > will invariably get > an error during rendering. > > 3) As I load the model in a ".dwg" format, what gets > created has pretty > much no useable texture coordinates within tS. > Different types of > mapping (spherical, planar, etc.) only produce > rendering crashes. > > I have Conversion Pack 2.1 loaded, but so far moving > models between > programs is a real nightmare. I can get into Max > but I just can't get > back to tS. I have also downloaded some freeware > conversion programs, > but they don't do any better job than tS. > > Anyone solve this problem or can offer any helpful > hints? > > Thanks, > Dave Angelini >
__ ____ ____ ____ ____ ____ ______ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail
|
|