There and back again...converting to and from tS to Max 2004-12-29 - By David Angelini
Back I am currently converting some models from tS to 3DS Max (v7) so that I can use Max's greeble modifier and then convert them back to tS. The ".3ds" format conversion by tS is not read by Max so I have tS convert the model to a ".dwg" Autocad 2000 format. Once modified in Max, the model is saved in a ".3ds" format by Max which does get read by tS. Here are the problems:
1) All polygon's get converted to triangles when read into 3DS Max. If you are familiar with the Greeble modifier, this modifier creates the "greebled" detail based on the basic shape of the polygon. If you don't want triangular greebles (which I don't), then this is a problem. So is there anyway to remove the triangular faces either on load into Max or via a Max modifier (e.g. "Turn to Polygon").
2) The ".3ds" conversion within tS is about 70% stable. The "Fix bad geometry" function in tS does work, but then again I will invariably get an error during rendering.
3) As I load the model in a ".dwg" format, what gets created has pretty much no useable texture coordinates within tS. Different types of mapping (spherical, planar, etc.) only produce rendering crashes.
I have Conversion Pack 2.1 loaded, but so far moving models between programs is a real nightmare. I can get into Max but I just can't get back to tS. I have also downloaded some freeware conversion programs, but they don't do any better job than tS.
Anyone solve this problem or can offer any helpful hints?
Thanks, Dave Angelini
<html><body> <DIV>I am currently converting some models from tS to 3DS Max (v7) so that I can use Max's greeble modifier and then convert them back to tS. The " .3ds" format conversion by tS is not read by Max so I have tS convert the model to a ".dwg" Autocad 2000 format. Once modified in Max, the model is saved in a ".3ds" format by Max which does get read by tS. Here are the problems:< /DIV> <DIV> </DIV> <DIV>1) All polygon's get converted to triangles when read into 3DS Max. If you are familiar with the Greeble modifier, this modifier creates the "greebled" detail based on the basic shape of the polygon. If you don't want triangular greebles (which I don't), then this is a problem. So is there anyway to remove the triangular faces either on load into Max or via a Max modifier (e.g. "Turn to Polygon").</DIV> <DIV> </DIV> <DIV>2) The ".3ds" conversion within tS is about 70% stable. The "Fix bad geometry" function in tS does work, but then again I will invariably get an error during rendering.</DIV> <DIV> </DIV> <DIV>3) As I load the model in a ".dwg" format, what gets created has pretty much no useable texture coordinates within tS. Different types of mapping (spherical, planar, etc.) only produce rendering crashes.</DIV> <DIV> </DIV> <DIV>I have Conversion Pack 2.1 loaded, but so far moving models between programs is a real nightmare. I can get into Max but I just can't get back to tS. I have also downloaded some freeware conversion programs, but they don't do any better job than tS.</DIV> <DIV> </DIV> <DIV>Anyone solve this problem or can offer any helpful hints?</DIV> <DIV> </DIV> <DIV>Thanks,</DIV> <DIV>Dave Angelini</DIV></body></html>
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