  | | | 3D Crew | 3D Crew 2004-12-09 - By RorrKonn
Back Tony All right your having a hard time getting a project finished. If ya had a 3D Crew think it would help production ? If we get a 3D Crew to work together we can finish alot of 3D Artist projects. If ya notice alot of the big killer productions at CGTalk where done buy a 3D Crew. So far 3D Artist that are interested. Andy_K,he's a pro and out of my price range for now,one day. Spencer,haven't gotten he's fee's yet Ronrn. and me. I am working on a system to organize the pipe line. thought to finish my 60's un aerodynamic car. it will be a toy none realistck. estamated poly count around 2000. RorrKonn http://www.atomic-3 (See http://mic-3.ora-code.com)d.com <http://www.atomic-3 (See http://mic-3.ora-code.com)d.com>
>Just for some teensy feedback, ol' buddy, I can't find enough time to do >my own stuff, and I'm retired! I presume that 'finished' requires more >from your critical faculties than you can muster with your creative >energies. That's my problem too! Actually, I'm blocked at animating what >I've got so am ever whining to Caligari for better bones. My current >desire is to see the joint setup mimic the human body. That would >require the Yaw to control the Roll (like the Yaw is controlled by the >Pitch).
>It is my fond hope that this will be implemented in tS7.
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<META content="MSHTML 6.00.2900.2523" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV> <DIV>Tony</DIV> <DIV> </DIV> <DIV>All right your having a hard time getting a project finished.</DIV> <DIV>If ya had a 3D Crew think it would help production ?</DIV> <DIV>If we get a 3D Crew to work together we can finish alot of 3D Artist projects.</DIV> <DIV>If ya notice alot of the big killer productions at CGTalk where done buy a 3D Crew.</DIV> <DIV> </DIV> <DIV>So far 3D Artist that are interested.</DIV> <DIV>Andy_K,he's a pro and out of my price range for now,one day.</DIV> <DIV>Spencer,haven't gotten he's fee's yet</DIV> <DIV>Ronrn.</DIV> <DIV>and me.</DIV> <DIV> </DIV> <DIV>I am working on a system to organize the pipe line.</DIV> <DIV>thought to finish my 60's un aerodynamic car.</DIV> <DIV>it will be a toy none realistck.</DIV> <DIV>estamated poly count around 2000.</DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com">http://www.atomic-3 (See http://mic-3.ora-code.com)d.com</A><BR></DIV> <DIV> </DIV> <DIV><EM><FONT color=#0000ff>>Just for some teensy feedback, ol' buddy, I can't find enough time to do<BR>>my own stuff, and I'm retired! I presume that 'finished' requires more<BR>>from your critical faculties than you can muster with your creative<BR>>energies. That's my problem too! Actually, I'm blocked at animating what<BR>>I've got so am ever whining to Caligari for better bones. My current<BR>>desire is to see the joint setup mimic the human body. That would<BR>>require the Yaw to control the Roll (like the Yaw is controlled by the</FONT></EM><BR><FONT color=#0000ff><EM>>Pitch).<BR><BR>>It is my fond hope that this will be implemented in tS7.</EM></FONT></DIV></DIV></BODY></HTML>
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