TS7 Renderers 2004-12-04 - By Dave Angelini
Back Don't get your hopes up for response to that question.
But the concept of three rendering engines in one application is rather exciting....really kind of shows the adaptability of tS7...which really makes my mouth water when I think of what would happen should the 3rd party developers get a hold of the SDK.
The bigger question is will the tS community kick in the serious coin to those plugin developers necessary to make it worth their efforts should they start to deliver. I ask because for years after tS3's release I kept hearing that the plugin/shader developers were not making any money from tS. I thought they were just crying poor in exaggeration...but now that we have less than 5% of the developers we used to have, I realize that they were telling the truth.
So if tS7 revives the trueSpace plugin/shader development market, are we willing to pay the price to keep it alive and going?
Thanks, Dave Angelini
-- -- Original Message -- -- From: "DRxDON" <drxdon@(protected)> To: <truespace@(protected)> Sent: Saturday, December 04, 2004 4:48 PM Subject: Re: [TSML] TS7 Renderers
> Ok, I'm hooked! <HEAVY sigh> Now I have only ONE question..... > > WHEN??? :-) > > Don H > > > > Roman Ormandy <roman@(protected)> wrote: > > > Today Caligari Corporation announced three new photorealistic rendering options > > for its next generation modeling, rendering and animation product, trueSpace7. Users > > will have a choice between three available photorealistic renderers: In addition to > > the standard Lightworks 7.5 renderer, Caligari will also ship VirtualLight 1.4 with > > trueSpace7. The latest version of the V-Ray renderer will be available as a separate > > option for trueSpace7. All three renderers will be seamlessly integrated into the > > trueSpace7 user interface and users will be able to switch between them with a single > > mouse click. > > > > Lightworks 7.5 > > Lightworks has been the basic workhorse for photorealistic output in trueSpace for > > many years. The Lightworks 7.5 release includes support for HDRI rendering and trueSpace7 > > users will have a new range of materials available, including fully editable shader trees. > > Shader trees provide a much more powerful approach to creating rich materials than the > > simple layered process provided in earlier versions of trueSpace. > > > > VirtuaLight 1.4 > > New in trueSpace7 will be the integration of the VirtuaLight 1.4 renderer created by > > Stephane Marty's, providing global illumination with irradiance, photon mapping, and > > caustics. VirtualLight will also be fully integrated into trueSpace7 and the user will > > be able to select the render with a single mouse click. This also means that standard > > trueSpace tools such as Area Render will work seamlessly with the VirtualLight engine, > > material previews in the Material Editor will render with VirtualLight, and so forth. > > > > V-Ray > > Caligari is pleased to announce an agreement with Chaos group to license V-Ray renderer > > for integration with trueSpace7. V-Ray is one of the fastest high-quality global > > illumination renderers available today. This optional renderer, once installed, will > > simply appear as a third rendering option in the preferences menu, with the same > > workflow as the standard renderers. The V-Ray renderer is a popular choice for many > > demanding professional users due to its robustness, speed, and an array of powerful > > features including: > > > > * Global illumination with support for image-based lighting; includes photon, > > irradiance, and illumination mapping. > > * Raytracing through a highly optimized, unified, quasi-Monte Carlo sampling > > framework for fast rendering of multiple combined blurry effects (glossy reflections/ > > refractions, depth-of-field, motion blur, area shadows, etc.) > > * Sub-surface scattering and support for displacement mapping. > > * Controllable full-scene antialiasing including antialiasing of texture maps and > > raytraced effects (shadows, reflections, etc.) > > * Saving of direct illumination into the global lighting solutions provided by the > > photon and irradiance maps. > > * Distributed rendering allowing single frame rendering on multiple machines. > > * Reliable handling of extremely large datasets . > > > > Caligari believes that these three powerful rendering solutions will be worthy > > counterparts to the host of major innovations that will be featured in trueSpace7 > > and a welcome addition to any trueSpace7 artist's toolbox. > > > > Roman Ormandy > > Caligari Corp > > > -- > What If -- ---- ---- ---- ---- ---? > DRxDON
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