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TS7 Renderers

TS7 Renderers

2004-12-04       - By Dave Angelini

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Don't get your hopes up for response to that question.

But the concept of three rendering engines in one application is rather
exciting....really kind of shows the adaptability of tS7...which really
makes my mouth water when I think of what would happen should the 3rd party
developers get a hold of the SDK.

The bigger question is will the tS community kick in the serious coin to
those plugin developers necessary to make it worth their efforts should they
start to deliver.  I ask because for years after tS3's release I kept
hearing that the plugin/shader developers were not making any money from tS.
I thought they were just crying poor in exaggeration...but now that we have
less than 5% of the developers we used to have, I realize that they were
telling the truth.

So if tS7 revives the trueSpace plugin/shader development market, are we
willing to pay the price to keep it alive and going?

Thanks,
Dave Angelini

-- -- Original Message -- --
From: "DRxDON" <drxdon@(protected)>
To: <truespace@(protected)>
Sent: Saturday, December 04, 2004 4:48 PM
Subject: Re: [TSML] TS7 Renderers


> Ok, I'm hooked!  <HEAVY sigh>  Now I have only ONE question.....
>
> WHEN???  :-)
>
> Don H
>
>
>
> Roman Ormandy <roman@(protected)> wrote:
>
> > Today Caligari Corporation announced three new photorealistic rendering
options
> > for its next generation modeling, rendering and animation product,
trueSpace7. Users
> > will have a choice between three available photorealistic renderers: In
addition to
> > the standard Lightworks 7.5 renderer, Caligari will also ship
VirtualLight 1.4 with
> > trueSpace7. The latest version of the V-Ray renderer will be available
as a separate
> > option for trueSpace7.  All three renderers will be seamlessly
integrated into the
> > trueSpace7 user interface and users will be able to switch between them
with a single
> > mouse click.
> >
> > Lightworks 7.5
> > Lightworks has been the basic workhorse for photorealistic output in
trueSpace for
> > many years. The Lightworks 7.5 release includes support for HDRI
rendering and trueSpace7
> > users will have a new range of materials available, including fully
editable shader trees.
> > Shader trees provide a much more powerful approach to creating rich
materials than the
> > simple layered process provided in earlier versions of trueSpace.
> >
> > VirtuaLight 1.4
> > New in trueSpace7 will be the integration of the VirtuaLight 1.4
renderer created by
> > Stephane Marty's, providing global illumination with irradiance, photon
mapping, and
> > caustics. VirtualLight will also be fully integrated into trueSpace7 and
the user will
> > be able to select the render with a single mouse click. This also means
that standard
> > trueSpace tools such as Area Render will work seamlessly with the
VirtualLight engine,
> > material previews in the Material Editor will render with VirtualLight,
and so forth.
> >
> > V-Ray
> > Caligari is pleased to announce an agreement with Chaos group to license
V-Ray renderer
> > for integration with trueSpace7. V-Ray is one of the fastest
high-quality global
> > illumination renderers available today. This optional renderer, once
installed, will
> > simply appear as a third rendering option in the preferences menu, with
the same
> > workflow as the standard renderers. The V-Ray renderer is a popular
choice for many
> > demanding professional users due to its robustness, speed, and an array
of powerful
> > features including:
> >
> > * Global illumination with support for image-based lighting; includes
photon,
> > irradiance, and illumination mapping.
> > * Raytracing through a highly optimized, unified, quasi-Monte Carlo
sampling
> > framework for fast rendering of multiple combined blurry  effects
(glossy reflections/
> > refractions, depth-of-field, motion blur, area shadows, etc.)
> > * Sub-surface scattering and support for displacement mapping.
> > * Controllable full-scene antialiasing including antialiasing of texture
maps and
> > raytraced effects (shadows, reflections, etc.)
> > * Saving of direct illumination into the global lighting solutions
provided by the
> >  photon and irradiance maps.
> > * Distributed rendering allowing single frame rendering on multiple
machines.
> > * Reliable handling of extremely large datasets .
> >
> > Caligari believes that these three powerful rendering solutions will be
worthy
> > counterparts to the host of major innovations that will be featured in
trueSpace7
> > and a welcome addition to any trueSpace7 artist's toolbox.
> >
> > Roman Ormandy
> > Caligari Corp
>
>
> --
> What If -- ---- ---- ---- ---- ---?
> DRxDON