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TS7 Renderers

TS7 Renderers

2004-12-04       - By Dave Angelini

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Stuart,

I think all three will support caustics.  I definitely know that Virtualight
will and though there are different versions of Vray available, the Caligari
announcement does specify that Vray will contain photon mapping....a key
component to caustic rendering....so assume that it will also.  Lightworks
was announcing that they had developed IRR for caustics, but I am not sure
if that is in V7.5 or still something in development.

But better than caustics will also be the sub-surfacing scattering
techniques in Vray and the improved HDRI and shader tree capabilities of
Lightworks. There also appears support for displacement mapping in Vray and
Virtualout (whoohoo!!). So much to learn!  Once again, Caligari easily
outpaces my learning curve...leaving my skill set in the dust.

In fact, is there any rendering option that can NOT be found in any of the
three rendering options?     How about instancing?  A glow channel? Or
something nice and kitschy like Anamorphic lens flares?

Or for the real old timers out there, how about the real funky use of the
marble shader in the transparency channel that we loved so much in tS3 using
their very first rendering engine (what was its name?).  Yeah!  Bring that
one back....NOT!  ;-)

-Thanks,
Dave Angelini



-- -- Original Message -- --
From: "Stuart" <stunezin@(protected)>
To: <truespace@(protected)>
Sent: Saturday, December 04, 2004 11:35 AM
Subject: Re: [TSML] TS7 Renderers


> Hi,
> Which, if any supports caustics?
>
> -- --Original Message-- --
> From: TSML [mailto:truespace@(protected)] On Behalf Of Dave Angelini
> Sent: Saturday, December 04, 2004 9:52 AM
> To: truespace@(protected)
> Subject: Re: [TSML] TS7 Renderers
>
> MessageAll I can say is WOW!
>
> ....well that is really NOT all I can say.....
>
> Upon reading this email, I had a mental flashback to 1998 when there was
an
> announcement that tS4 would use Lightworks.....same type of
feeling....same
> type of anticipation.
>
> VRay includes my all time dream of ray-traced motion blur and ray-traced
> depth of field.  Imagine, true motion blur at last!  And the ability to
> handle large geometric datasets too!!!  There is also talk at their site
of
> VrayFur geometric primitives (I wonder if Staffan Hellstom has already
> downloaded the Vray SDK?).  And on top of this you also have Virtualight
and
> the latest Lightworks update.
>
> I know that there have been some rumblings in recent trade magazines that
> tS's rendering capabilities were a bit out-dated, but do you think
including
> THREE renderers is a bit of over-compensation ;-)  Nevertheless, Bravo!
> Well done!  You realize that if you respond this way to a rumbling over
> rendering capabilities, then you are only encouraging us to rumble
> more...even if there is really nothing to rumble about.
>
> The new architecture, the new renderers....wow!  I hope you have a bunch
of
> plugin developers lining up for the SDK!
>
> WOW! (there...I said it again).
>
> ....okay...one more time.....
>
> WOW!
>
> Thanks....really....THANKS!
>
> Dave Angelini
>
> From: Roman Ormandy
> To: truespace@(protected)
> Sent: Friday, December 03, 2004 3:54 PM
> Subject: [TSML] TS7 Renderers
>
>
> Today Caligari Corporation announced three new photorealistic rendering
> options for its next generation modeling, rendering and animation product,
> trueSpace7. Users will have a choice between three available
photorealistic
> renderers: In addition to the standard Lightworks 7.5 renderer, Caligari
> will also ship VirtualLight 1.4 with trueSpace7. The latest version of the
> V-Ray renderer will be available as a separate option for trueSpace7. All
> three renderers will be seamlessly integrated into the trueSpace7 user
> interface and users will be able to switch between them with a single
mouse
> click.