Using Bones and Skin 2004-11-30 - By mendrak
Back I took a look at MotionStudio and liked what it let me do, so I've decided to get it.
I've had trouble with the "in-program" ordering however and tried to order it off the PrimitiveItch web site, but I haven't got any feedback that they've received it or are going to send the license key.
Has anyone else had problems with activation or getting ahold of their support? I've sent a couple of e-mails to their support@(protected) e-mail address, but so far no response.
Emmanuel Asset wrote:
>trueSpace's IK is limited to very simple animations. For real character >animation, you should try Motion Studio for tS. More infos on >http://www.pixelfu.com/MotionStudio/ > >Emmanuel > >-- -- Original Message -- -- >From: RorrKonn >Sent: Saturday, November 13, 2004 10:10 PM >Subject: Re: Using Bones and Skin > > >http://forums.caligari.com/discus/messages/1583/16116.html?1094201808 > >If character animation can be done with TS IK's don't think it's ever been >proven. >anyone that's been serious about charter animation has gotten app's with >better IK's. >Messiah and Kaydra our the leading plugs neither our supported buy TS. >Charter animation is not the easiest think to do in 3D and ya need the right >tools to do it. > >RorrKonn >rorrkonn@(protected) >http://www.atomic-3 (See http://mic-3.ora-code.com)d.com > >What we have failed to realize is... >We our the aliens of this planet. > >-- -- Original Message -- -- >From: mendrak >To: truespace@(protected) >Sent: Saturday, November 13, 2004 1:27 PM >Subject: [TSML] Using Bones and Skin > > >I'm just starting to try and understand the IK, Bones/Skinning features >of TrueSpace 6.6. > >One of the things that is really throwing me, is when I change the range >of movement of a joint that is already attached to a skin, it seems to >screw up the skin. > >For instance when I had a perfectly good bar that can bend slightly and >I had the joint in a good spot, I then changed the Pitch (which >defaulted to -120, 120) by grabbing onto the blue edge of the arc, I >positioned it so that it could only range to -20, and then changed the >other edge of the arc so it could only go to 20 or so. > >Everything looked fine, until I clicked on the object selector and then >the points that made up the bar became and unrecognizable tangle. > >Is this a bug? Do I have to do all the adjustments to the range of >movement prior to associating it with a skin? > >Any insights would be appreciated. > > >
|
|