Re: Ghost Bones in Carrara 3? 2005-07-07 - By pmiinalainen
Back Been there, seen that... Select those vertices in the root that you don't want moving. Then remove all the bones from them. It should remedy it. I think Carrara automatically assigns each vertex at least one bone and you really have to edit the influence to 0 or totally remove the bones from influence controls of those vertices. Sometimes selecting one vertex or multiple vertices gives you different results.
If it doesn't...hmm.... close the file and carrara and computer and restart again. Other than that, no ideas.
petteri
--- In Carrara@(protected), "zague_0" <zzague@(protected)> wrote: > I'm creating a poseable tree. I've vertex-modeled a generic branch/root that I've duplicated to > create root and branch systems at the respective ends of a kind-of cylinder trunk. I've welded > all the branches and roots to the trunk, so all this constitutes one polymesh. > > Now, I've added a first bone pattern to one branch of the tree. Everything works fine fort that > specific branch. I can pose it with acceptable accuracy. But, there's a weird (to me) > phenomenon. Some bones displacement trigger a synchronized movement, although of a > lesser amplitude, in one of the roots! > > I'm absolutely positive that there is no linked bone in that root. There'no bone there, period. > I'm just starting to build the skeleton and it's limited to one branch only for now. > > I've tried seeing if the bones' influence could reach that far, but it doesn't. It's really limited to > the immediately surrounding vertices. Or is it? (Thrilling musical accent here) > > > Zague
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