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Re: Ghost Bones in Carrara 3?

Re: Ghost Bones in Carrara 3?

2005-07-07       - By pmiinalainen

 Back
Been there, seen that... Select those vertices in the root that you
don't want moving. Then remove all the bones from them. It should
remedy it. I think Carrara automatically assigns each vertex at least
one bone and you really have to edit the influence to 0 or totally
remove the bones from influence controls of those vertices. Sometimes
selecting one vertex or multiple vertices gives you different
results.

If it doesn't...hmm.... close the file and carrara and computer and
restart again. Other than that, no ideas.

petteri


--- In Carrara@(protected), "zague_0" <zzague@(protected)> wrote:
> I'm creating a poseable tree. I've vertex-modeled a generic
branch/root that I've duplicated to
> create root and branch systems at the respective ends of a kind-of
cylinder trunk. I've welded
> all the branches and roots to the trunk, so all this constitutes
one polymesh.
>
> Now, I've added a first bone pattern to one branch of the tree.
Everything works fine fort that
> specific branch. I can pose it with acceptable accuracy. But,
there's a weird (to me)
> phenomenon. Some bones displacement trigger a synchronized
movement, although of a
> lesser amplitude, in one of the roots!
>
> I'm absolutely positive that there is no linked bone in that root.
There'no bone there, period.
> I'm just starting to build the skeleton and it's limited to one
branch only for now.
>
> I've tried seeing if the bones' influence could reach that far, but
it doesn't. It's really limited to
> the immediately surrounding vertices. Or is it? (Thrilling musical
accent here)
>
>
> Zague




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