Ghost Bones in Carrara 3? 2005-07-07 - By zague_0
Back I'm creating a poseable tree. I've vertex-modeled a generic branch/root that I 've duplicated to create root and branch systems at the respective ends of a kind-of cylinder trunk. I've welded all the branches and roots to the trunk, so all this constitutes one polymesh.
Now, I've added a first bone pattern to one branch of the tree. Everything works fine fort that specific branch. I can pose it with acceptable accuracy. But, there's a weird (to me) phenomenon. Some bones displacement trigger a synchronized movement, although of a lesser amplitude, in one of the roots!
I'm absolutely positive that there is no linked bone in that root. There'no bone there, period. I'm just starting to build the skeleton and it's limited to one branch only for now.
I've tried seeing if the bones' influence could reach that far, but it doesn't. It's really limited to the immediately surrounding vertices. Or is it? (Thrilling musical accent here)
Zague
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