Re: Any tips on rendering a pearl 2005-07-07 - By pmiinalainen
Back One tip is to use a colorful texture map as reflection map. This helps to fake the pearl's iridescent features.
In photoshop, create image that is sized 8 pixel x 8 pixels. Zoom as close as you get. With 1 pixel pencil paint each pixel with some bright color (red, blue, green, yellow). Enlarge it to 800x 800 pixels and if still necessary, apply gaussina blur. Apply this to reflection channel and adjust image brightness to control amount of reflection. Similar reflection map is essential for many metal shaders.
Make a noise bump map of very high density and small contrast or use blurred reflection.
Natural pearls aren't perfectly round. Make your pearl in vertex modeler and make it a bit uneven. Just a bit.
And of course, tweak, render, tweak, render, tweak, render... :-)
Hope this helps,
petteri
--- In Carrara@(protected), "life3d2000" <patrick.martin@(protected)> wrote: > okay I will have a study of it- looks a bit dull to me though > > Thanks > > > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > Hi Patrick, > > > > If you go to the ShoeString Shaders Website and scroll down to Robin > > Miller's Entry, you will find a pearl shader and CAR file that you can > > study or use. <http://www.des-web.net/html/samples.html> > > > > Hope that helps. > > > > Cheers. > > > > Claudia > > "Selocic" > > - 3D: when 'Flat' just isn't good enough! - > > > > --- In Carrara@(protected), "life3d2000" <patrick.martin@(protected)> > wrote: > > > Hi, > > > I neeed to create a pearl, and tips? Are the whitesh looking ones > > > transluecent? do they reflect a slight rainbow effect? How reflective > > > should I make it? I have scene a small pick of one on google but they > > > are very small for details. Do you think a transparent surface offset > > > from the actual surface helps renderi > > > ng?
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