  | | | Re: Recommended indirect lighting settings for "clay "renders? | Re: Recommended indirect lighting settings for "clay "renders? 2005-07-06 - By Glen Allen
Back Hi Doug,
The intent wasn't to simulate actual clay - the aim was to replicate the rendering technique used by "higher end" apps like Maya and Max as seen in WIP threads on sites like cgtalk.com. I've heard the look referred to as a "clay render", so that's why the word clay is in quotes in the subject header.
Sorry for the confusion.
Glen
-- --Original Message-- -- From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of Doug Schafer Sent: Wednesday, July 06, 2005 7:10 PM To: Carrara Email Subject: [Carrara] Re: Recommended indirect lighting settings for"clay"renders?
I think your models look very realistic as clay....but could be more convincing if the surroundings/background/floor did not also look like clay; need the contrast in textural look to make it more realistic (if that is your goal) to the viewer. I've seen lots of real cars in clay...usually not gray but more brownish-orange unless "painted" for "body in white" look. Regardless, maybe a wood textured floor or painted concrete or???
Maybe search via Google for some sample images to get ideas for floors and backgrounds. Often bodies were made longitudinally in half with a mirror to complete the effect of a whole vehicle. Also helps (like for architecture too) to have a model person to show scale/height.
Doug.S
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