RES: RES: RES: Fish Modeling 2003-12-04 - By Sun Rise
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Thanks!!! This is what I was looking for!!! I guess now it will work!!!
-- --Mensagem original-- -- De: maya-bounce@(protected) [mailto:maya-bounce@(protected)] Em nome de Dru Abrams Enviada em: quinta-feira, 4 de dezembro de 2003 00:01 Para: maya@(protected) Assunto: Re: RES: RES: Fish Modeling
Hey there. There's nothing too different about modeling a fish, a monkey, a face, whatever... Sure they look different, but a good model is a good model is a...
My ball park suggestion would be to start off by modeling the base shape using nurbs curves. Create Square nurbs surface patches using the square tool. Convert these patches to polys. combine the poly's, then merge edges/verts. Use either a smooth proxy, or sub-d proxy to test for final form, while keeping your poly count low.
You should investigate create surfaces from curves. converting poly's to sub d's, converting nurbs to poly's, using the birail, loft, square, and boundary surface tools.
if you plan on animating this model you should think about how it will articulate. Check out www.hippydrome.com for some insight.
You may have a hard time finding a tutorial for modeling a fish...however all the tools required to build a fish can be learned by modeling a human head/face. Try looking at those tutorials first and then applying what you learn by completing them on a fish. The better your reference art is, the easier it will be to create what you are looking for.
There's an abundance of patch based modeling tutorials for maya out there. check learning-maya.com and highend3d.com for "nurbs patch modeling" tutorials. You don't need to worry about stitching and tangency if you're gonna convert the patches to poly's.
Best of luck. I hope you stick with it...its going to be a long road methinks. Dru -- Dru Abrams 3D Artist Persistent Visions http://www.persistentvisions.com
Instructor Expression Center for New Media http://www.expression.edu
Sun Rise wrote:
> Frank, thanks for answering. Well, I'm new to Maya, you're right. My > question was to model a clown fish like "Nemo", from the movie, or even > a blue tang fish, like "Dory", the same movie. I don't know how to be > more specific in this question, how to be more specific with a fish. I > searched for tutorials and it's very hard to find them t�o. I mean, fish > tutorials. > > I'm using a picture as a refere for it. I started trying to model by a > NURBS sphere, but could get it to the end. Do you have any Idea the > could help me? A don't wanna get problems with any one! > > Thanks for any help > > -- --Mensagem original-- -- > De: maya-bounce@(protected) [mailto:maya-bounce@(protected)] Em nome > de Frank McIntyre > Enviada em: ter�a-feira, 2 de dezembro de 2003 23:32 > Para: maya@(protected) > Assunto: Re: RES: Fish Modeling > > You are having trouble getting answers to your question because the > question is so general as to be nearly unanswerable. It would be like > asking, "How do I build a house?" There are so many possible answers > that the likelihood of anyone's reply fitting your actual needs are > nearly zero, so no one bothers. But if you were to ask, "How do I build > an adobe house with a poured concrete foundation in the South Western > United States?" you'd likely get all sorts of tips and ideas. > > So be more specific about what you are trying to accomplish. Include > information about your current level of experience. It sounds like you > are just beginning to work with these types of tools, so you may be > better off going through a longer term learning process with various > books/videos/classes before focusing on a specific project. > > - Frank McIntyre > > On Monday, December 1, 2003, at 11:50 AM, Sun Rise wrote: > > > How do I model a fish in Maya, like "Dory" from "Finding Nemo", or > even > > a clown fish, like "Nemo"? > > > > And the texture, how do I set it up/create it? > > > Arno, first, thanks for replying! It has been very dificult to get > > answers to this question. > > > Can you tell me wich tutorials in "highend" (I looked them but > couldn't > > find what I'm looking for) and "learning-maya.com" should I get to > > follow? > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/>
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