Re: Comics build with Carrara 2005-07-05 - By dannycomix
Back Hi Peter,
I really appreciate your comments and good advices. I would definitely keep those good pointers in mind. Well, i would luv to share my work with any Carrara users but unfortunately due to classified reasons and a pact i had with my co-partner(editor) i couldnt post any sequential art before the pitch, which would be taking place on this coming November. Perhaps after the picth i'll post it right away for viewing pleasure :D
Here's a human character design which would appear in the comic. If anyone is interested to view it please feel free to click the link below.
http://www.yeowstudio.com/comic/project_last_fantasy/dangoh/head- sample.jpg
Best Regards Dan
--- In Carrara@(protected), Peter MacDougall <pem@(protected)> wrote: > Hi Dan, > > I had a look at your images and the designs are good and the rendering > is excellent: excellent painterly feel and motion. However, I think you > are missing one key ingredient in your samples which will stop you from > selling the pitch: they do not convey your ability to create and > illustrate a narrative. Comics are all about stories first and images > second. The publishers will not consider your samples unless you show a > strong ability to convey a story in pictures. I am not saying that there > is no sense of story in your images, but it isn't their strong point and > that is what they will be looking for. You have a hint of narrative in > the sequence of images that make up Preview-02 (See http://iew-02.ora-code.com) but then it doesn't seem > to go any further. > > I suggest some pages showing us what the figure is thinking/feeling by > doing something other than watching the machines on the ground. I > suggest you write, get someone to write, or illustrate a short story > that can be told visually in a couple of pages. Even take someone elses > work from a comic you admire, distill the essential story from a few > pages (guy looks aroud, scales building, brings out a gun, climbs in a > window, confronts someone, gets into an argument...) and re-do it your way. > > This ability to tell a story in pictures is why artists, who you would > think are not very good renderers, can get jobs because they are very > good at telling stories. > > If you haven't read or seen the following books, I strongly recommend > them: Understanding Comics by Scott Mcleod, Comics and Sequential Art > by Will Eisner and Graphic Storytelling by Will Eisner. > > Finally, you need some human figures in a variety of siturations and > clothing as part of your samples. Most audiences want stories about > people and you have to be able to show you can do people acting out > emotions as part of a story. > > I hope that helps. > > dannycomix wrote: > > Hi fellow carrara users. > > > > My name is DanGoh and i'm currently working on a comic project which > > i eventually hope to pitch it to the America(Darkhorse, marvel > > etc...) and Japan comic's publisher(s). This comic is build in > > 3d+2d. I use carrara Primarily as my modelling tool and Photoshop or > > Painter as the post production tools. I haven't fully understand > > Carrara but i managed to grasp some basic modelling techniques > > through the "help" tutorials :P. C&C are most welcome. You can catch > > my work at the link below. > > > > I hope you'll enjoy viewing it. > > > > Best Regards > > Dan > > > > Have fun viewing =) > > http://www.yeowstudio.com/comic/project_last_fantasy/dangoh/ > -- > > Peter MacDougall > pem@(protected) > http://www3.telus.net/pem/index.htm > > Reality always exceeds your expectations.
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