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Re: Comics build with Carrara

Re: Comics build with Carrara

2005-07-05       - By dannycomix

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hi Peter,

I really appreciate your comments and good advices. I would
definitely keep those good pointers in mind. Well, i would luv to
share my work with any Carrara users but unfortunately due to
classified reasons and a pact i had with my co-partner(editor) i
couldnt post any sequential art before the pitch, which would be
taking place on this coming November. Perhaps after the picth i'll
post it right away for viewing pleasure :D

Here's a human character design which would appear in the comic.
If anyone is interested to view it please feel free to click the
link below.

http://www.yeowstudio.com/comic/project_last_fantasy/dangoh/head-
sample.jpg

Best Regards
Dan












--- In Carrara@(protected), Peter MacDougall <pem@(protected)> wrote:
> Hi Dan,
>
> I had a look at your images and the designs are good and the
rendering
> is excellent: excellent painterly feel and motion.  However, I
think you
> are missing one key ingredient in your samples which will stop you
from
> selling the pitch: they do not convey your ability to create and
> illustrate a narrative.  Comics are all about stories first and
images
> second. The publishers will not consider your samples unless you
show a
> strong ability to convey a story in pictures. I am not saying that
there
> is no sense of story in your images, but it isn't their strong
point and
> that is what they will be looking for. You have a hint of
narrative in
> the sequence of images that make up Preview-02 (See http://iew-02.ora-code.com) but then it doesn't
seem
> to go any further.
>
> I suggest some pages showing us what the figure is
thinking/feeling by
> doing something other than watching the machines on the ground. I
> suggest you write, get someone to write, or illustrate a short
story
> that can be told visually in a couple of pages. Even take someone
elses
> work from a comic you admire, distill the essential story from a
few
> pages (guy looks aroud, scales building, brings out a gun, climbs
in a
> window, confronts someone, gets into an argument...) and re-do it
your way.
>
> This ability to tell a story in pictures is why artists, who you
would
> think are not very good renderers, can get jobs because they are
very
> good at telling stories.
>
> If you haven't read or seen the following books, I strongly
recommend
> them:  Understanding Comics by Scott Mcleod, Comics and Sequential
Art
> by Will Eisner and Graphic Storytelling by Will Eisner.
>
> Finally, you need some human figures in a variety of siturations
and
> clothing as part of your samples. Most audiences want stories about
> people and you have to be able to show you can do people acting out
> emotions as part of a story.
>
> I hope that helps.
>
> dannycomix wrote:
> > Hi fellow carrara users.
> >
> > My name is DanGoh and i'm currently working on a comic project
which
> > i eventually hope to pitch it to the America(Darkhorse, marvel
> > etc...) and Japan comic's publisher(s). This comic is build in
> > 3d+2d. I use carrara Primarily as my modelling tool and
Photoshop or
> > Painter as the post production tools. I haven't fully understand
> > Carrara but i managed to grasp some basic modelling techniques
> > through the "help" tutorials :P. C&C are most welcome. You can
catch
> > my work at the link below.
> >
> > I hope you'll enjoy viewing it.
> >
> > Best Regards
> > Dan
> >
> > Have fun viewing =)
> > http://www.yeowstudio.com/comic/project_last_fantasy/dangoh/
> --
>
> Peter MacDougall
> pem@(protected)
> http://www3.telus.net/pem/index.htm
>
> Reality always exceeds your expectations.




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