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Re: Recommended indirect lighting settings for "clay "renders?

Re: Recommended indirect lighting settings for "clay "renders?

2005-07-05       - By Ringo Monfort

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Here is the effect I got with the setting  I recommend.

http://groups.yahoo.com/group/Carrara/files/GIcar4.jpg

Ringo





--- In Carrara@(protected), "Glen Allen" <gallen8969@(protected)> wrote:
> Thanks Ringo, I'll give that a go and let you know what I end up with!
> :)
>
> Glen
>
> -- --Original Message-- --
> From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
> Of Ringo Monfort
> Sent: Tuesday, July 05, 2005 4:23 PM
> To: Carrara@(protected)
> Subject: RE: [Carrara] Recommended indirect lighting settings
> for"clay"renders?
>
>
> Hi, Glen
>
> Here are my recommendations:
>
> 1. Things to change in the render room from the default settings.
>
> AntiAliasing: Good
> Object Accuracy: 2 pixels
> Shadow accurary: 2 pixels
>
> Use "Sky Light:  default intensity 100% or 90%
>
> Lighting Quality: Good or Excellent
> Accuracy: 4 Pixels.
>
> 2. Assemble room  stuff: Turn all lights OFF.
>
>  Scene "Background:" make the background color a dirty white. It is
> background color that will illuminate your scene to give it that Clay
> effect.
>
> Your object texture colors should be some what grey.
>
> that should do it.
>
> if you need it I have a "CAR" file that I can upload so you can see my
> setting.
>
>
> Hope this helps.
>
>  Ringo
>
>
>
>
> >>> gallen8969@(protected) 7/5/2005 12:43 PM >>>
> Sorry - that didn't work either (grrrrr)
> Renamed the file:
>
> http://ca.geocities.com/gallen8969@(protected)/testarea/lightingtest.jpg
>
>
> Ringo, here's a link to a thread someone's doing (not me) on
> CGTalk.com: http://www.cgtalk.com/showthread.php?t=246910&page=1
> That's the kind of look I'm going for (if you can see my pic, you can
> tell I'm not there yet) :)
>
> Thanks,
>
> Glen
>
>
>
> Welcome Yahoo Members!
>
> http://www.eovia.com
> Yahoo! Groups Links
>
>
>
>  
>
>
> --
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>  
>
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