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Recommended indirect lighting settings for "clay " renders?

Recommended indirect lighting settings for "clay " renders?

2005-07-05       - By Glen Allen

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Reply:     1     2  

Sorry - that didn't work either (grrrrr)
Renamed the file:

http://ca.geocities.com/gallen8969@(protected)/testarea/lightingtest.jpg

Ringo, here's a link to a thread someone's doing (not me) on CGTalk.com:
http://www.cgtalk.com/showthread.php?t=246910&page=1
That's the kind of look I'm going for (if you can see my pic, you can
tell I'm not there yet) :)

Thanks,

Glen

-- --Original Message-- --
From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
Of Ringo Monfort
Sent: Tuesday, July 05, 2005 3:34 PM
To: Carrara@(protected)
Subject: RE: [Carrara] Recommended indirect lighting settings for"clay"
renders?


Hi, Glen.

Can you point to  a link with the look that you would like to achived in
Carrara?

Thanks

Ringo



>>> gallen8969@(protected) 7/5/05 12:13 PM >>>
Hi again,

Here's what I've come up with so far:
http://ca.geocities.com/gallen8969@(protected)/testarea/indirectlightingt

est.jpg

AntiAliasing: Good
Object Accuracy: 1px
Shadow Accuracy: 0.5px
...
(same as before)
...
Photon Count: 49968
Photon Map Accuracy: 45%
...
(same as before)

This took 4 min on my P4-2.6MHz (hyperthreaded) WinXPPro box with 1GB
RAM

Comments and suggestions welcome!

Cheers,

Glen


-- --Original Message-- --
From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
Of Glen Allen
Sent: Tuesday, July 05, 2005 12:24 PM
To: Carrara List (Carrara List)
Subject: [Carrara] Recommended indirect lighting settings for "clay"
renders?


Hiya,

I've been playing around with the render settings trying to come up with
something that will look like the clay renders that you see on
CGTalk.com (a lot of those people are using Max with Brazil, or Maya,
etc.  I think I'm getting close, but I still see some funky artifacted
shadows.  Rather than spend the whole day trying settings, I was hoping
someone might make recommend some settings that would save me a bit of
time. :)

Currently, I'm using the following:
AntiAliasing: Fast
Object, Shadow Accuracy: 0.5 px
Filter Sharpness: 50% (although I've also tried 100%, but didn't really
see a diff)

Indirect Light: 100%
Interpolation: Precision: 20%

Photon Count: 60386 (should I just go higher?)
Photon Map Accuracy: 15% (up from default of 10%)

Lighting Quality: Fast
Accuracy: 1 px

I'd like to get nice results without sending my machine into a fit over
lighting calcs (the current settings aren't a problem at all.

Thanks all!

Glen

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