Re: Need Help - How to Make a Face Tutorial 2005-07-05 - By bones3d_mac
Back I've never been a huge fan of the box-modeling method used for the head tutorial. This isn't to say there is anything necessarily wrong with the technique in itself, but it can be a difficult concept to grasp.
Personally, I prefer starting a head model from a sphere, moving the vertices into place to shape the head. I've found that modeling from a sphere eliminates much of the tessellation work of the box-modeling method, and makes vertex adjustments easier to deal with due to the sphere's initial geometry.
To do this, start by creating an 8-segment sphere and center it. Then, rotate the sphere 22.5 degrees on the Z-axis to divide it into two equal halves. Delete half of the sphere and begin molding the other half into the basic shape of the head.
It may also prove helpful to adjust the interactive renderer settings to use OpenGL with the lighting mode to "actual". This creates a high- contrast view of your model's wireframe against the surface.
--- In Carrara@(protected), Jonah Aben <jonahaben@(protected)> wrote: > Hello, > > I'm trying to find a tutorial on how to make a face in > Carrara Studio 3. I'm trying to complete the tutorial > in Chapter 10 of the The Carrara Studio 3 Handbook by > Mike de la Flor but I'm having trouble manipulate a > cube with the move and marquee tool. Any help would > be greatly appreciated. Thank you.
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