Re: Simple way to place an object? 2005-07-02 - By ccoles_avengers
Back Hi Ashley,
First, have you made sure that your rotation axis (hot point) is at the *center* of each vertex object? If not, then that would make rotating your objects much more challenging. To center your rotation axis/hot point, highlight your object and:
Go to Properties Tray > Motion > Transform, and make sure that "Lock Hot Point" is selected. Then hit the "HP->Obj" button". That will make sure that the hotpoint is in the center of your object.
Then, the next thing that you can use is the "Use Collision Detection" icon at the bottom right-hand side of the 3DView window (white icon with three dots, just under the "textured" sphere icon). What that does is that it helps you detect where another object is when lining things up. So if you rotate your object and move it done to the plane, you will know when you have reached it because it will give your move cursor some resistance as you try to drag it further down. At that point you can rotate the object again and keep moving it down until it lines up with the plane object at the rotation you desire.
Well, hope that helps a little bit.
Cheers.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
--- In Carrara@(protected), "Ashley Perrien" <perrien@(protected)> wrote: > Is there a simple way to "drop" relatively complex objects in a scene? I want to get them > laying realistically but don't need to animate them or how they got there. > > Specifically what I'm doing is creating faceted stones in the vertex modeler and i just want to > lay them down and render it. Getting them to lay down by rotating them on the various axis > is time consuming and hard to get right. Employing physics means any time I try to touch the > object again means it has to recalculate the physics again which is annoying. Any tips? > > Ashley
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