Re: Imperious Films logo ident 2005-06-23 - By blue_food2005
Back Thanks Claudia, you are of course right, remind me to engage left brain before commencing build next time! Shouldn't have any trouble making that but would very much appreciate the .car file for reference if poss. Thanks again for all your help.
Cheers, Paul
--- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> wrote: > Hi Paul, > > Don't know if this answers your spotlight question but take a look at > the DIVX Klieg light test clip I uploaded: > > <http://groups.yahoo.com/group/Carrara/files/Selocic/klieg_light_001_divx.avi > > > > Basically, I don't know how to make a spot light wide at the source > either, but you can *fake it* by covering it up. Actually, I don't > know if you need to put your light at the base of the column just to > get the effect you are looking for. A simple transparent column on > top should do the trick. That is what I did, plus a few minor > adjustments. > > I will be more than happy to send you the CAR file if you think this > will help you. Just let me know. > > Cheers. > > Claudia > "Selocic" > - 3D: when 'Flat' just isn't good enough! - > > > --- In Carrara@(protected), "blue_food2005" <contact@(protected)> wrote: > > Hi Claudia > > > > thanks for the feedback. Yes I wanted to do just that but...how can > > you get spotlights to be wide at the lightsource? > > They emanate from a tiny point source which means if you want a fat > > beam you have to drop the half angle to about 2% and then place the > > light way down underneath the structure (will put a ref file > > spotlight_column.jpg in my folder for you to see what I mean). > > Strangely, it still shines through the whole length of the column and > > the other parts of the model > > This all means that you can't then animate the light as it will > > obviously move completely independently of the "source" on top of the > > column. > > ???????? > > > > Cheers, > > Paul > > > > > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > > wrote: > > > Hi Paul, > > > > > > I really like it. :) My only comment is that your Klieg lights should > > > be moving back and forth, or in a circular motion, since Klieg lights > > > are used to call attention to themselves from far away with the > > > movement of their rays/light cones in the night sky. Most Klieg > > > lights that I have seen are in motion; very rarely have I've seen one > > > stationary. I think that moving Klieg lights would help add a > > > realistic touch to your scene. > > > > > > Nice job. :) > > > > > > Cheers. > > > > > > Claudia > > > "Selocic" > > > - 3D: when 'Flat' just isn't good enough! - > > > > > > > > > > > > --- In Carrara@(protected), "blue_food2005" <contact@(protected)> wrote: > > > > Hi all > > > > I posted a couple of questions about f > > > > > > lickering skies a while back and > > > > wanted to say thanks to the group and to Lionel Gotti and Derek S > > > > Young in particular for their replies. > > > > Have uploaded a small wmv of the piece, although I guess I'd better > > > > take it off again soon as I seem to be hogging a bit more space than > > > > most, just over 1MB. Sorry, but please take a quick look and give me > > > > some feedback anyway. > > > > > > > > Thanks again, > > > > Paul Gilbert.
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