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Re: Carrara and AI Importation

Re: Carrara and AI Importation

2005-06-20       - By ccoles_avengers

 Back
Reply:     1     2  

Hi Kevin,

In regards to the font/hole recognition issue, have you tried:

1)  ...turning down the bevel values for both the depth and height on
the back and front faces?  This has been a culprit for certain fonts.  

2)  Also sometimes you may have a back face bevel turned on where it
really should be just a front face bevel, or vice-versa.  So try
switching the bevel faces around to see what happens.  In addition to
this, some fonts don't take kindly to *both* back and front faces
being enabled; for some of them it's an "either-or" type of thing.  So
you may need to experiment to see which fonts fit this category.

3)  You could also try highlighting the entire word group and see if
"Arrange > Combine as Compound" might help out.

4)  Lastly, going to "Goemetry > Surface Fidelity" and increasing the
vlue above 100% just might help things a little.

Well, hope one of these suggestions can help you out.  Unfortunately I
can not help with the Vectorstlye question, since I don't use it.

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -

--- In Carrara@(protected), alduin@(protected) wrote:
> Howdy,
>
> I've been trying to get Carrara to import a logo file from both AI
and EPS formats. However, for whatever reason some of the o's, r's,
and d's from two of the three logo-specific fonts are being filled in
where they should be hollow. The third font, however, doesn't have any
problems. Any ideas of getting the spline modeler to detect the edges
in the vector files better?
>
> Secondly, is it even possible for textures to be used in
vectorstyle? I'm guessing that's a no, since aside from the flash
shader (which apparently didn't work anyways when I tried), none of
the formats supported are vector. Just curious, though.
>
> Thanks for any and all help!
> Kevin





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