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Re: More Anything Goos previews

Re: More Anything Goos previews

2005-06-19       - By ronjurman

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Reply:     1     2     3     4     5     6     7  

Looks really good!

I have Veloute (as well as Anything Grows/Grooves, Shaders Plus,
etc.), so the ability to utilize noise shaders would seem to make
Anything Goos a lot more flexible and useful.

rj



--- In Carrara@(protected), Eric Winemiller <ewinemiller@(protected)> wrote:
> RJ,
>
> Noise is the only thing Goos uses as a sub shader. Basically any 3D
> based shader will do like Cellular (looks very funky), Fractal Noise,
> the Veloute 3D Noise shaders, etc. Normally you'd do something like this
>
> Mixer or Multi Channel Mixer
> Source 1-My Clean Shader
> Source 2-My Dirty Shader
> Blender-Anything Goos
>   |_Some Kind of Noise
>
> or
>
> Multiplier
> Source 1-My Clean Shader
> Source 2-Anything Goos
>   |_Some Kind of Noise
>
>
>
> I started down the path when I was first building it of making the
> clean, and dirty shaders sub shaders of Goos, but it turned out to be
> very restrictive. Letting it return a value so the user could use it to
> drive mixers opened up a lot more possibilities.
>
> I posted a screen shot of it in action at
>
> http://groups.yahoo.com/group/Carrara/files/darkandbright.jpg
>
> This is was an experiment during beta to get the look of old stone
where
> the outer edges are chipped and scuffed exposing fresh stone and the
> inner edges are darkened by grime. The top Goos is mixing between the
> large value slider and a normal value slider to kick up the brightness
> of the outer edges. The bottom Goos uses it's internal Min/Max
slider to
> darken the inner edges.
>
> Regards,
> Eric
>
>
> ronjurman wrote:
> >    I saw a reference to a noise sub-shader for variations of fall-off
> > with Anything Goos. How will Anything Goos accomodate sub-shaders?
> >
> > rj
> >




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