Re: More Anything Goos previews 2005-06-19 - By ronjurman
Back Looks really good!
I have Veloute (as well as Anything Grows/Grooves, Shaders Plus, etc.), so the ability to utilize noise shaders would seem to make Anything Goos a lot more flexible and useful.
rj
--- In Carrara@(protected), Eric Winemiller <ewinemiller@(protected)> wrote: > RJ, > > Noise is the only thing Goos uses as a sub shader. Basically any 3D > based shader will do like Cellular (looks very funky), Fractal Noise, > the Veloute 3D Noise shaders, etc. Normally you'd do something like this > > Mixer or Multi Channel Mixer > Source 1-My Clean Shader > Source 2-My Dirty Shader > Blender-Anything Goos > |_Some Kind of Noise > > or > > Multiplier > Source 1-My Clean Shader > Source 2-Anything Goos > |_Some Kind of Noise > > > > I started down the path when I was first building it of making the > clean, and dirty shaders sub shaders of Goos, but it turned out to be > very restrictive. Letting it return a value so the user could use it to > drive mixers opened up a lot more possibilities. > > I posted a screen shot of it in action at > > http://groups.yahoo.com/group/Carrara/files/darkandbright.jpg > > This is was an experiment during beta to get the look of old stone where > the outer edges are chipped and scuffed exposing fresh stone and the > inner edges are darkened by grime. The top Goos is mixing between the > large value slider and a normal value slider to kick up the brightness > of the outer edges. The bottom Goos uses it's internal Min/Max slider to > darken the inner edges. > > Regards, > Eric > > > ronjurman wrote: > > I saw a reference to a noise sub-shader for variations of fall-off > > with Anything Goos. How will Anything Goos accomodate sub-shaders? > > > > rj > >
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