Re: Non-Photorealistic Rendering 2005-06-13 - By elsiget
Back > I think we may be talking two different situations here. As you go > towards an object, if the hotpoint (or center, often the same) of the > camera goes through the object, you see the backfaces of the object > because you've gone through the object's "wall". > > One thing to do here is to very subtlely zoom in on the object as you > move towards it, so that the object fills the entire screen. At that > point, you can go to black. Perhaps a bit tricky, but that can work. > The faster you do this, of course, the better.
This is a good solution, as if I understand the problem correctly (haven't watched the render, don't have time right now, I should've been in bed) is that the lens is too wide for the scale... Think of using a real camera, and zooming out until you are at a 50mm lens, you would require an object that covers a large area to cover the lens entirely... So, one solution would be to zoom in, another is to scale the scene up (if you are using the realistic sky you'll have to do a scaling there too, and you need to scale both numbers in the equivalent fields for scale, as in 100 inches equals 1 mile or whatever it says, actually means that the sky is only 100 inches high, and that this equals one mile, I would use metric if I were you on this, as it's easier to convert, fog doesn't seem to scale though, so you'll have to reduce it if you scale up.)...
Both solutions should work, as the lens width doesn't change if you scale the scene up, nor does the scale of the scene if you zoom in a little...
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