Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: Non-Photorealistic Rendering

Re: Non-Photorealistic Rendering

2005-06-13       - By elsiget

 Back
Reply:     1     2     3     4  

> I think we may be talking two different situations here.  As you go
> towards an object, if the hotpoint (or center, often the same) of the
> camera goes through the object, you see the backfaces of the object
> because you've gone through the object's "wall".
>
> One thing to do here is to very subtlely zoom in on the object as you
> move towards it, so that the object fills the entire screen.  At that
> point, you can go to black.  Perhaps a bit tricky, but that can work.
> The faster you do this, of course, the better.

This is a good solution, as if I understand the problem correctly
(haven't watched the render, don't have time right now, I should've
been in bed) is that the lens is too wide for the scale...
Think of using a real camera, and zooming out until you are at a 50mm
lens, you would require an object that covers a large area to cover
the lens entirely...
So, one solution would be to zoom in, another is to scale the scene up
(if you are using the realistic sky you'll have to do a scaling there
too, and you need to scale both numbers in the equivalent fields for
scale, as in 100 inches equals 1 mile or whatever it says, actually
means that the sky is only 100 inches high, and that this equals one
mile, I would use metric if I were you on this, as it's easier to
convert, fog doesn't seem to scale though, so you'll have to reduce it
if you scale up.)...

Both solutions should work, as the lens width doesn't change if you
scale the scene up, nor does the scale of the scene if you zoom in a
little...




Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
   Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
   http://docs.yahoo.com/info/terms/