Re: motion blur 2005-06-13 - By Steve
Back Thanks Andrew, that sounds like it would work pretty well.
I'll try a test on a simple object.
Steve
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From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of Andrew Sent: Monday, June 13, 2005 5:43 AM To: Carrara@(protected) Subject: [Carrara] Re: motion blur
I did this sort of thing in 3D Studio Max when I was in school for animation. In Max, you simply create a deformation lattice and stretch the heck out of it. When a model enters the lattice area it would automatically sretch out whatever portion that is in the lattice to the other end. This made for easy "entering" warp speed effects.
Carrara doesn't have lattice deformers. However, you could do something similar on a model per model basis by using the morphing tools. Since the tools with consectivly add the morph movements to another move, you can have a list of targets that one by one goes to 100% and where each target stetches the model in a front to back pattern. What I mean is that the first morph target (BTW the target area is the whole mesh) only moves a few front-most vertexes. a middle target will stretch about half of the model and the other half is left normal. The last stretches the whole model.
If you applied a slight motion blur to this action, you will generate a more believable high speed warping. You wouldn't have to stress yourself over the motion blur settings as that this is a secondary effect to this sort of animation.
Hope you have the best of luck, AWBenson
--- In Carrara@(protected), "Steve" <Steve@(protected)> wrote: > Before I forget, I've been messing around a little bit with motion blur for > my little space plane and wanted to know a way to set it up so that it > leaves a motion trail behind it, kind of like when the Enterprise goes to > "warp speed". > > > > Unfortunately, playing around with different settings can take quite a long > time because you actually have to render the thing out to see what it does. > I've tried forward only, backwards and forwards and render current frame in > a movie, (which doesn't seem to do anything). How does one go about > rendering a still image which is made up of images between say frame one > (where the plane starts) to frame thirty (where the plane ends) of a movie? > > > > Thanks all, > > > > Steven > > > > [Non-text portions of this message have been removed]
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