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Re: couple of tips for particles

Re: couple of tips for particles

2005-06-11       - By pmiinalainen

 Back
Reply:     1     2  

--- In Carrara@(protected), "ccoles_avengers"
<ccoles_shado@(protected)> wrote:
> Great stuff here, Petteri!  Thanks! :)  Do I sense a 3dXtract ezine
> tutorial brewing? ;)
Would love to do a tutorial, but i'm afraid i'm bit too busy at the
moment. Have to see about that...

> --- In Carrara@(protected), "pmiinalainen"
> <petteri.miinalainen@(protected)> wrote:
> >
> <snip>
> >   -particles have particle life colors that animate over the
> >   particles lifetime. particle life shader maps these values into
> >   shader tree and lets you animate particles color, glow,
> >   transparency, alpha mask etc opening endless possibilities.
> <snip>
>
>
> I still need to use this particular plugin to get it to work for
me.
> It is probably simple, but I have been doing other things and
haven't
> really experimented with it fully to really see how it works.  
>
> I mean, if I put the particle life plugin as a Blender in a Mixer
> operator, then will the duration of Source 1 blending into Source 2
> match that of the life and death duration found in the PE?  At
least
> that is what I think it should do.  <sigh> I need more time to play
> with this, but I am really excited about testing all of these out
and
> I may even get to use one or two in something that I am currently
> working on.  I will let you know if I figure it out. :)

Yes, that's how it functions. For example, if your particles have an
avarage lifetime of 3 seconds +/- 1 second, then each of the
particles is associated with start color at 0 seconds and end color
at 3 seconds (+/- the variation). So, you'd usually want to give
full white for start color and black for end color and grey at the
middle.

It's really quite simple.

> Cheers.
>
> Claudia
> "Selocic"
> - 3D: when 'Flat' just isn't good enough! -





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