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Re: Exporting Animations

Re: Exporting Animations

2005-06-10       - By samhode

 Back
Reply:     1     2     3     4     5     6     7     8     9  

A friend is working on a small demo to test various indie game engines
(A6, Dark Basic, and Blitz3D) and asked me if CP4 did animations.  I
gave him a quick example and he was impressed on how easy it was
compared to creating animations in Truespace 4 (TS4).

He currently uses the following method: Use TS4 to create his
animations and save them as .cob (TS4's native file format). Opens
them in UltimateUnwrap, then saves them as .3ds.  Wah-lah...animations
in .3ds format.

But he finds TS4's bone manipulation process tedious.  You have to use
a "pin" to lock a bone or group of bones from moving while
manipulating others.  He found CP4's method easier and more fluid and
figured if it was possible to save/convert its animations, he'd switch
to CP4 (or more likely ask me to due the animations...not that I would
mind...any excuse to practice works for me).




--- In Carrara@(protected), David E Bell <davidebell@(protected)> wrote:
> I am curious as to what you are trying to accomplish?
>
> Yours,
> David
>
> __ ____ ____ ____ ____ ____ ____ ______
> David E Bell - Partner InDVFX
> Creator of Icarus:2300 and The Compass and the Rose
>
> 518-766-2275 (studio)
> 518-330-8703 (cell - travel only)
> pxc_dbell (skype)
> dbell@(protected) (email)
> nordwind53 (AIM-iChat-iSight)
> On Jun 9, 2005, at 10:47 PM, samhode wrote:
>
> > Does anyone know if Carrara Pro 4 can export or save character
> >  animations in other formats other then .car format?  For example, a
> >  .3ds or .X format.
> >
> >  Or maybe a plug-in or other app that can do the conversion?  I
checked
> >  Eovia's website and didn't see any off hand.
> >
> >  Any thoughts on how I could accomplish this with Carrara?
> >
> >  Thanks for any info you can provide.
> >
> >
> >
> >
> > Welcome Yahoo Members!
> >
> > http://www.eovia.com
> >
> >
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> >
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> >
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> > Service.
> >
>
>
> [Non-text portions of this message have been removed]





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