Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: Experimenting With Smoke...

Re: Experimenting With Smoke...

2005-06-08       - By Glen Allen

 Back
Reply:     1     2     3     4     5     6     7     8  

True enough Claudia - my Pong game disappeared years ago! :)  Used to
play the old Telstar at my school's after hours programme.

Cheers!

Glen

-- --Original Message-- --
From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
Of ccoles_avengers
Sent: Wednesday, June 08, 2005 12:56 AM
To: Carrara@(protected)
Subject: [Carrara] Re: Experimenting With Smoke...


Actually, I think I have you even beat with that, Glen.  I STILL have an
old Bentley (full name?) video arcade system (a non-brand).  All it
consisted of were rectangle pixels (probably 1 x 6) that were used for
"paddles" and a 1 x 1 pixel for the "ball" with just 4 games: ping pong,
tennnis, hockey, and squashball(?).  And we were the only kids on the
block that had it, too. :)  

Hey, and remember the Magnavox Odyssey system?
<http://www.pong-story.com/odyssey.htm>  And what about the Coleco
Telstar? <http://www.pong-story.com/coleco.htm>  

Boy, talk about a trip down memory lane. :)

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -

--- In Carrara@(protected), "Glen Allen" <gallen8969@(protected)> wrote:
> Hey Claudia,
>
> I've got ya beat there... I've got an Atari 400 in my basement - it
> used PM (Player-Missile) Graphics.  :)
>
> Cheers,
>
> Glen
>
>
> -- --Original Message-- --
> From: Carrara@(protected) [mailto:Carrara@(protected)] On
> Behalf Of ccoles_avengers
> Sent: Tuesday, June 07, 2005 9:36 PM
> To: Carrara@(protected)
> Subject: [Carrara] Re: Experimenting With Smoke...
>
>
> Thanks for the "sprite" explanation.  My recollection of sprites were
> also with games, some reminiscent of ATARI ST 1040 games [ ooops,
> showing my age, there. :) ].  But it's good to hear you mention the
> Amiga.  Brings back memories. :)
>
> Cheers.
>
> Claudia
> "Selocic"
> - 3D: when 'Flat' just isn't good enough! -
>
> --- In Carrara@(protected), "elsiget" <elsiget@(protected)> wrote:
> > If you have the need for placing a texture and have that texture
> > face
> > the camera, like a billboard or a plane with point at behaviour,
> > but you need it for particles, that's what the plug-in is for...
> > A sprite is a bitmap that is rendered as a 2d object, but it can
have
> > a distance from the camera, and a placement in a 3d environment (if
> > it's a sprite in 3d, 2d sprites are usually just bitmaps, like those
> > rendered in games.
> > I'm not going to cover hardware sprites and how one could with only
8
> > hardware sprites make really cool effects on the Amiga for
instance.).
> >
> > So if you need particles to act like billboards/planes w/point-at
> > behaviour that's basically what it does (point at modifier for each
> > individual particle, at least if its name is anywhere near
describing
> > its function, and Mike's usually pretty good at descriptive names).
> >
> > --- In Carrara@(protected), "ccoles_avengers"
> > <ccoles_shado@(protected)>
> > wrote:
> > > Oooops, my bad...I used an unfriendly file name format:
> > >
> > > 1)  Smoke Effect Using Sprite Plugin
> > >
> >
> <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor%28d
> iv
> x%29.avi>
> > >
> > > 2)  Smoke Effect Without Plugin
> > >
> >
> <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor_no_
> sp
> rites%28d\
> > > ivx%29.avi>
> > >
> > > Hopefully that willwork now.
> > >
> > > Cheers.
> > >
> > > Claudia
> > > "Selocic"
> > > - 3D: when 'Flat' just isn't good enough! -
> > >
> > >
> > >
> > > --- In Carrara@(protected), "ccoles_avengers"
> > > <ccoles_shado@(protected)>
> > > wrote:
> > > > Hi All,
> > > >
> > > > Just trying to get a grasp on some of Michael's cool plugins.  I
> > > > am experimenting with his Sprite plugin in trying to create a
> > > > smoke effect.  Now please note, I am really not that familiar
with
>
> > > > the particle system so I don't know if this is the exact way
> > > > that
> smoke is
> > > > supposed to be achieved in Carrara, but I experimented with
> > > > creating smoke with and without Mike's plugin, and the only
> > > > difference I saw was that the one that did not use the sprite
> > > > plugin was a bit darker (sometimes desireable) than the one
using
> > > > the plugin.  Otherwise, I couldn't really tell the difference.
> > > >
> > > > Could anyone help out here and tell me exactly "what" I should
> > > > be
> > > > seeing that would be different with adding the Sprite plugin?  I
> guess
> > > > I am missing the concept here of the polygons needing to "face"
> > > > the camera in this instance.
> > > >
> > > > 1)  Smoke Effect Using Sprite Plugin
> > > >
> > >
> >
> <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor(div
> x)
> .avi>
> > > >
> > > >
> > > > 2)  Smoke Effect Without Plugin
> > > >
> > >
> >
> <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor_no_
> sp
> rites(divx).avi>
> > > >
> > > > Oh, BTW, these clips were generated *before* installing the
> > > > latest
>
> > > > Sprite Plugin update.
> > > >
> > > > Cheers.
> > > >
> > > > Claudia
> > > > "Selocic"
> > > > - 3D: when 'Flat' just isn't good enough! -
>
>
>
>
> Welcome Yahoo Members!
>
> http://www.eovia.com
> Yahoo! Groups Links
>
>
>
>  
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Anti-Virus.
> Version: 7.0.323 / Virus Database: 267.6.4 - Release Date: 6/6/2005
>  
>
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.323 / Virus Database: 267.6.4 - Release Date: 6/6/2005




Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links







--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.0.323 / Virus Database: 267.6.5 - Release Date: 6/7/2005


--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.323 / Virus Database: 267.6.5 - Release Date: 6/7/2005




Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
   Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
   http://docs.yahoo.com/info/terms/