Distorted reflections 2004-11-20 - By Stuart
Back Hi, Sorry, this solution is totally opaque to me. Think I need a better explanation or even an example.
Stuart
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)] On Behalf Of Dave Angelini Sent: Saturday, November 20, 2004 9:33 AM To: truespace@(protected) Subject: Re: [TSML] Distorted reflections
Relative to the comment "If I however, bevel the top, the reflections become all curved and distorted", wasn't there an old LW trick to place a vertice below the edges of a face (on the surrounding faces) to fake a smooth corner when rendering without the geometry burden that a true fillet would represent. In essence, create a bevel with a 0 degree angle. So this "curving" symptom that sometimes can be used to your advantage.
Thanks, Dave Angelini
-- -- Original Message -- -- From: "Thomas Moffat Grimes" <thomas@(protected)> To: <truespace@(protected)> Sent: Monday, November 15, 2004 9:04 AM Subject: Re: [TSML] Distorted reflections
> Hi Stuart, > > I would try painting the flat face with Faceted rather than > Auto-Faceted material. My guess is that the bevel takes the angle > between the flat face and the beveled edges into the auto-faceting > threshold, and the renderer then tries to calculate how that face > curves, trying to smooth it into the bevel. Of course, with lots of > points around the edge, it tries to smooth the face in different directions, and the result is distorted reflections. > > You could try to find an Auto-Facet angle that keeps the flat look of > the face and the curves of the bevel, but if your shape is pretty > simple, I would opt to just paint the face that should be flat with > the Faceted material as the quickest solution. It's the same result > too - the only reason for using Auto Faceted with different settings > would be if you have lots of faces similarly affected and it would be > time consuming to paint them all Faceted. > > HTH! > Tom > > > Thomas Moffat Grimes > Marketing Communications > Caligari Corporation > > > -- -- Original Message -- -- > From: "Stuart" <stunezin@(protected)> > To: <truespace@(protected)> > Sent: Saturday, November 13, 2004 5:35 PM > Subject: [TSML] Distorted reflections > > > > Hi, > > Here's the problem I'm having- > > When I import an .AI file (filled , no outline as usual), select > > the face > > and extrude, I get a proper solid. > > When I paint it with a reflective material the flat top face shows proper > > reflections - IE objects reflect as if on a mirrored table top. > > If I however, bevel the top, the reflections become all curved and > > distorted, yet the top surface is still flat and parallel to the ground. > > When I select the top face of the bevel and raise it vertically up > > past a > > certain amount, the distortion disappears. Of course at that point > > the nice small angled edge I wanted to catch a small reflected light > > is now a large > > taper. > > If I select that top face and blitz it, returning it to the > > original shape, the reflections are again OK. Tried chamfer and > > fillet but on a shape with several in and out curve these tools > > usually don't work or don't work > > right. > > > > Anyone come up against this? Any solutions? > > > > Regards > > Stuart > >
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