Re: Experimenting With Smoke... 2005-06-08 - By Andrew
Back Since the discussion is on old video games... I own one of the second generation pong. (The first generation had small stick joysticks and about 1000 units were made; the second generation had circular rotating wheels and they mass produced these for retail.)
AWBenson
PS: Don't know if it still work or if I have all the parts to it...
--- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> wrote: > Actually, I think I have you even beat with that, Glen. I STILL have > an old Bentley (full name?) video arcade system (a non-brand). All it > consisted of were rectangle pixels (probably 1 x 6) that were used for > "paddles" and a 1 x 1 pixel for the "ball" with just 4 games: ping > pong, tennnis, hockey, and squashball(?). And we were the only kids > on the block that had it, too. :) > > Hey, and remember the Magnavox Odyssey system? > <http://www.pong-story.com/odyssey.htm> And what about the Coleco > Telstar? <http://www.pong-story.com/coleco.htm> > > Boy, talk about a trip down memory lane. :) > > Cheers. > > Claudia > "Selocic" > - 3D: when 'Flat' just isn't good enough! - > > --- In Carrara@(protected), "Glen Allen" <gallen8969@(protected)> wrote: > > Hey Claudia, > > > > I've got ya beat there... I've got an Atari 400 in my basement - it used > > PM (Player-Missile) Graphics. :) > > > > Cheers, > > > > Glen > > > > > > -- --Original Message-- -- > > From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf > > Of ccoles_avengers > > Sent: Tuesday, June 07, 2005 9:36 PM > > To: Carrara@(protected) > > Subject: [Carrara] Re: Experimenting With Smoke... > > > > > > Thanks for the "sprite" explanation. My recollection of sprites were > > also with games, some reminiscent of ATARI ST 1040 games [ ooops, > > showing my age, there. :) ]. But it's good to hear you mention the > > Amiga. Brings back memories. :) > > > > Cheers. > > > > Claudia > > "Selocic" > > - 3D: when 'Flat' just isn't good enough! - > > > > --- In Carrara@(protected), "elsiget" <elsiget@(protected)> wrote: > > > If you have the need for placing a texture and have that texture face > > > the camera, like a billboard or a plane with point at behaviour, > > > but you need it for particles, that's what the plug-in is for... > > > A sprite is a bitmap that is rendered as a 2d object, but it can have > > > a distance from the camera, and a placement in a 3d environment (if > > > it's a sprite in 3d, 2d sprites are usually just bitmaps, like those > > > rendered in games. > > > I'm not going to cover hardware sprites and how one could with only 8 > > > hardware sprites make really cool effects on the Amiga for instance.). > > > > > > So if you need particles to act like billboards/planes w/point-at > > > behaviour that's basically what it does (point at modifier for each > > > individual particle, at least if its name is anywhere near describing > > > its function, and Mike's usually pretty good at descriptive names). > > > > > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > > > wrote: > > > > Oooops, my bad...I used an unfriendly file name format: > > > > > > > > 1) Smoke Effect Using Sprite Plugin > > > > > > > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor%28div > > x%29.avi> > > > > > > > > 2) Smoke Effect Without Plugin > > > > > > > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor_no_sp > > rites%28d\ > > > > ivx%29.avi> > > > > > > > > Hopefully that willwork now. > > > > > > > > Cheers. > > > > > > > > Claudia > > > > "Selocic" > > > > - 3D: when 'Flat' just isn't good enough! - > > > > > > > > > > > > > > > > --- In Carrara@(protected), "ccoles_avengers" > > > > <ccoles_shado@(protected)> > > > > wrote: > > > > > Hi All, > > > > > > > > > > Just trying to get a grasp on some of Michael's cool plugins. I > > > > > am experimenting with his Sprite plugin in trying to create a > > > > > smoke effect. Now please note, I am really not that familiar with > > > > > > > the particle system so I don't know if this is the exact way that > > smoke is > > > > > supposed to be achieved in Carrara, but I experimented with > > > > > creating smoke with and without Mike's plugin, and the only > > > > > difference I saw was that the one that did not use the sprite > > > > > plugin was a bit darker (sometimes desireable) than the one using > > > > > the plugin. Otherwise, I couldn't really tell the difference. > > > > > > > > > > Could anyone help out here and tell me exactly "what" I should be > > > > > seeing that would be different with adding the Sprite plugin? I > > guess > > > > > I am missing the concept here of the polygons needing to "face" > > > > > the camera in this instance. > > > > > > > > > > 1) Smoke Effect Using Sprite Plugin > > > > > > > > > > > > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor(divx) > > .avi> > > > > > > > > > > > > > > > 2) Smoke Effect Without Plugin > > > > > > > > > > > > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor_no_sp > > rites(divx).avi> > > > > > > > > > > Oh, BTW, these clips were generated *before* installing the latest > > > > > > > Sprite Plugin update. > > > > > > > > > > Cheers. > > > > > > > > > > Claudia > > > > > "Selocic" > > > > > - 3D: when 'Flat' just isn't good enough! - > > > > > > > > > > Welcome Yahoo Members! > > > > http://www.eovia.com > > Yahoo! Groups Links > > > > > > > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Anti-Virus. > > Version: 7.0.323 / Virus Database: 267.6.4 - Release Date: 6/6/2005 > > > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Anti-Virus. > > Version: 7.0.323 / Virus Database: 267.6.4 - Release Date: 6/6/2005
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