Re: Experimenting With Smoke... 2005-06-07 - By Glen Allen
Back Hey Claudia,
I've got ya beat there... I've got an Atari 400 in my basement - it used PM (Player-Missile) Graphics. :)
Cheers,
Glen
-- --Original Message-- -- From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of ccoles_avengers Sent: Tuesday, June 07, 2005 9:36 PM To: Carrara@(protected) Subject: [Carrara] Re: Experimenting With Smoke...
Thanks for the "sprite" explanation. My recollection of sprites were also with games, some reminiscent of ATARI ST 1040 games [ ooops, showing my age, there. :) ]. But it's good to hear you mention the Amiga. Brings back memories. :)
Cheers.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
--- In Carrara@(protected), "elsiget" <elsiget@(protected)> wrote: > If you have the need for placing a texture and have that texture face > the camera, like a billboard or a plane with point at behaviour, > but you need it for particles, that's what the plug-in is for... > A sprite is a bitmap that is rendered as a 2d object, but it can have > a distance from the camera, and a placement in a 3d environment (if > it's a sprite in 3d, 2d sprites are usually just bitmaps, like those > rendered in games. > I'm not going to cover hardware sprites and how one could with only 8 > hardware sprites make really cool effects on the Amiga for instance.). > > So if you need particles to act like billboards/planes w/point-at > behaviour that's basically what it does (point at modifier for each > individual particle, at least if its name is anywhere near describing > its function, and Mike's usually pretty good at descriptive names). > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > Oooops, my bad...I used an unfriendly file name format: > > > > 1) Smoke Effect Using Sprite Plugin > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor%28div x%29.avi> > > > > 2) Smoke Effect Without Plugin > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor_no_sp rites%28d\ > > ivx%29.avi> > > > > Hopefully that willwork now. > > > > Cheers. > > > > Claudia > > "Selocic" > > - 3D: when 'Flat' just isn't good enough! - > > > > > > > > --- In Carrara@(protected), "ccoles_avengers" > > <ccoles_shado@(protected)> > > wrote: > > > Hi All, > > > > > > Just trying to get a grasp on some of Michael's cool plugins. I > > > am experimenting with his Sprite plugin in trying to create a > > > smoke effect. Now please note, I am really not that familiar with
> > > the particle system so I don't know if this is the exact way that smoke is > > > supposed to be achieved in Carrara, but I experimented with > > > creating smoke with and without Mike's plugin, and the only > > > difference I saw was that the one that did not use the sprite > > > plugin was a bit darker (sometimes desireable) than the one using > > > the plugin. Otherwise, I couldn't really tell the difference. > > > > > > Could anyone help out here and tell me exactly "what" I should be > > > seeing that would be different with adding the Sprite plugin? I guess > > > I am missing the concept here of the polygons needing to "face" > > > the camera in this instance. > > > > > > 1) Smoke Effect Using Sprite Plugin > > > > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor(divx) .avi> > > > > > > > > > 2) Smoke Effect Without Plugin > > > > > > <http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor_no_sp rites(divx).avi> > > > > > > Oh, BTW, these clips were generated *before* installing the latest
> > > Sprite Plugin update. > > > > > > Cheers. > > > > > > Claudia > > > "Selocic" > > > - 3D: when 'Flat' just isn't good enough! -
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