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Re: Experimenting With Smoke...

Re: Experimenting With Smoke...

2005-06-07       - By ccoles_avengers

 Back
Reply:     1     2     3     4     5     6     7     8  

Thanks for the "sprite" explanation.  My recollection of sprites were
also with games, some reminiscent of ATARI ST 1040 games [ ooops,
showing my age, there. :) ].  But it's good to hear you mention the
Amiga.  Brings back memories. :)

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -

--- In Carrara@(protected), "elsiget" <elsiget@(protected)> wrote:
> If you have the need for placing a texture and have that texture face
> the camera,
> like a billboard or a plane with point at behaviour,
> but you need it for particles, that's what the plug-in is for...
> A sprite is a bitmap that is rendered as a 2d object, but it can have
> a distance from the camera, and a placement in a 3d environment (if
> it's a sprite in 3d, 2d sprites are usually just bitmaps, like those
> rendered in games.
> I'm not going to cover hardware sprites and how one could with only 8
> hardware sprites make really cool effects on the Amiga for instance.).
>
> So if you need particles to act like billboards/planes w/point-at
> behaviour that's basically what it does (point at modifier for each
> individual particle, at least if its name is anywhere near describing
> its function, and Mike's usually pretty good at descriptive names).
>
> --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
> wrote:
> > Oooops, my bad...I used an unfriendly file name format:
> >
> > 1)  Smoke Effect Using Sprite Plugin
> >
>
<http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor%28divx%29
.avi>
> >
> > 2)  Smoke Effect Without Plugin
> >
>
<http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor_no_sprites
%28d\
> > ivx%29.avi>
> >
> > Hopefully that willwork now.
> >
> > Cheers.
> >
> > Claudia
> > "Selocic"
> > - 3D: when 'Flat' just isn't good enough! -
> >
> >
> >
> > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
> > wrote:
> > > Hi All,
> > >
> > > Just trying to get a grasp on some of Michael's cool plugins.  I am
> > > experimenting with his Sprite plugin in trying to create a smoke
> > > effect.  Now please note, I am really not that familiar with the
> > > particle system so I don't know if this is the exact way that
smoke is
> > > supposed to be achieved in Carrara, but I experimented with creating
> > > smoke with and without Mike's plugin, and the only difference I saw
> > > was that the one that did not use the sprite plugin was a bit darker
> > > (sometimes desireable) than the one using the plugin.  Otherwise, I
> > > couldn't really tell the difference.
> > >
> > > Could anyone help out here and tell me exactly "what" I should be
> > > seeing that would be different with adding the Sprite plugin?  I
guess
> > > I am missing the concept here of the polygons needing to "face" the
> > > camera in this instance.
> > >
> > > 1)  Smoke Effect Using Sprite Plugin
> > >
> >
>
<http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor(divx).avi>
> > >
> > >
> > > 2)  Smoke Effect Without Plugin
> > >
> >
>
<http://groups.yahoo.com/group/Carrara/files/Selocic/smoke_w_floor_no_sprites
(divx).avi>
> > >
> > > Oh, BTW, these clips were generated *before* installing the latest
> > > Sprite Plugin update.
> > >
> > > Cheers.
> > >
> > > Claudia
> > > "Selocic"
> > > - 3D: when 'Flat' just isn't good enough! -




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