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character rigging

character rigging

2005-06-06       - By sdoret3d

 Back
hello to all

I m new to c4 and wish to rig a toon character. something simple to
start with, but efficient. I followed the eovia vids and other tuts
over the net and finally my best try at animating a skeleton was by
doing exactly as --lacathedral (a message from Steve?)-- described
in his message --http://groups.yahoo.com/group/Carrara/message/58941-
-
-- ---- ---- ---- ---- ---- ---- ----beginning of partial msg
The easy
> part is adding the bones.
> Next is name the bones.
> Create the proper constraints for the bones. Don't just use BALL
JOINT
> for everything. It will mess up the character.
> Use the one the "custom constraints" to set up the range of
movement
> for say shoulders, elbows ,wrist.
> Drag and drop the constraints to the brower tray to save them for
> future use.
> YOu can even drag and drop from one bone to another bone. That will
> save you time.
> The next easy tool to use is the "Create IK chain" icon that looks
> like a chain.
> For example for the legs.
> You have a center bone and another bones that goes to the lower hip
> say right hip etc all the way down to right foot.
> On the Lower hip bone click to select it use create IK chain tool
and
> click on the foot bone. You are done. The IK chain has been create.
> Included the target helper.
> It is the target helper that will keep the foot pin down to the
floor
> or to any place that you move that helper object.
> Do the same thing for the left leg.
> Same thing for the arms.
-- ---- ---- ---- ---- ---- ---- ----end of partial msg

Unfortunately it did not work as I could not have the legs or arms
move properly using the 'target helper'.

what's wrong with my tries. Should the bones be placed in a
particular position ? I tried to straighten them, to bend them,
without any success.

Any tut or help be mostly appreciated
sdoret




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