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Digest Number 3352

Digest Number 3352

2005-06-04       - By ds-mail

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Reply:     1     2     3  

Another thought,

You could make the shader change images every xx second...

Make shader, import still image in shader as texture,
Move time slider to next scene time, change shader still image,
repeat till done.
This is a lot of work but you have complete control over the image timing
and transitions.
Using a .mov file is much faster/easier tho. and render playback the length
of time of the .mov as I recall

Doug

> Subject: Re: Dumb question (repost)
>
> On Fri, 03 Jun 2005 05:57:04 -0000, you wrote:
>
> >Hullo chaps,
> >
> >Silly question, but I'm having problems importing an image sequence
> >as a movie into the shader tree. I've run out a sequence of .tga
> >files from Particle Illusion, and put them all in their own folder.
> >I then go to open a texture map in the shader tree, pick the first
> >one in the sequence and open it, tell Carrara it's a file sequence
> >in the pop-up, and end up with just the still image - no player
> >controls, and scrubbing through the scene timeline doesn;e make any
> >difference either. I've tried just typing the sequence name without
> >the 0001 but get a "cannot find file" type error, and I also can't
> >select more than one file at a type in the file open dialog, to grab
> >the whole sequence in one...
> >
> >I feel slightly dumb for asking, but is there a secret?




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