Distorted reflections 2004-11-15 - By Stuart
Back Hi Tom,
Just tried your suggestion on my objects made from imported shapes and seems to work. Painting the top face Faceted restored the proper reflections. Now why should this be an issue with beveling an object made from an extruded imported curve but not a TS made curve?
Regards Stuart
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)] On Behalf Of Thomas Moffat Grimes Sent: Monday, November 15, 2004 9:05 AM To: truespace@(protected) Subject: Re: [TSML] Distorted reflections
Hi Stuart,
I would try painting the flat face with Faceted rather than Auto-Faceted material. My guess is that the bevel takes the angle between the flat face and the beveled edges into the auto-faceting threshold, and the renderer then tries to calculate how that face curves, trying to smooth it into the bevel. Of course, with lots of points around the edge, it tries to smooth the face in different directions, and the result is distorted reflections.
You could try to find an Auto-Facet angle that keeps the flat look of the face and the curves of the bevel, but if your shape is pretty simple, I would opt to just paint the face that should be flat with the Faceted material as the quickest solution. It's the same result too - the only reason for using Auto Faceted with different settings would be if you have lots of faces similarly affected and it would be time consuming to paint them all Faceted.
HTH! Tom
Thomas Moffat Grimes Marketing Communications Caligari Corporation
-- -- Original Message -- -- From: "Stuart" <stunezin@(protected)> To: <truespace@(protected)> Sent: Saturday, November 13, 2004 5:35 PM Subject: [TSML] Distorted reflections
> Hi, > Here's the problem I'm having- > When I import an .AI file (filled , no outline as usual), select the > face and extrude, I get a proper solid. > When I paint it with a reflective material the flat top face shows > proper reflections - IE objects reflect as if on a mirrored table top. > If I however, bevel the top, the reflections become all curved and > distorted, yet the top surface is still flat and parallel to the ground. > When I select the top face of the bevel and raise it vertically up > past a certain amount, the distortion disappears. Of course at that > point the nice small angled edge I wanted to catch a small reflected > light is now a large taper. > If I select that top face and blitz it, returning it to the original > shape, the reflections are again OK. Tried chamfer and fillet but on a > shape with several in and out curve these tools usually don't work or > don't work right. > > Anyone come up against this? Any solutions? > > Regards > Stuart >
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