Re: bones probl...I mean question 2005-05-30 - By pmiinalainen
Back err... kinda stupid, but have you used the new ik on cs 4 which stops the ik chain from going upwards beyond linked items?
petteri --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: > greetings, > > i am attempting to animate a figure that moves somewhat like an > inchworm moves. > > i have the figure rigged with bones, because unlike an inchworm my > figure has arms, a tail and a head that also need to be animated. > > however, i am running into the same age-old carrara problem of being > unable to pin down a bone (so that it does not move) while moving > the main bone forward. > > is this just going to be a permanent flaw in carrara's bone system? > all (and I mean ALL) other 3DCG programs have this basic rigging > problem solved. > > i have tried IK, ternimators, target helpers, cursing and crying out > to god and nothing works. as soon as i move the main bone the whole > skeleton moves in some manner. > > does anyone have a solution to this problem that is longer than a 2 > second test animation? > > mike de la flor
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