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Distorted reflections

Distorted reflections

2004-11-15       - By Thomas Moffat Grimes

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Reply:     1     2     3     4     5     6     7     8     9     10  

Hi Stuart,

I would try painting the flat face with Faceted rather than Auto-Faceted
material. My guess is that the bevel takes the angle between the flat face
and the beveled edges into the auto-faceting threshold, and the renderer
then tries to calculate how that face curves, trying to smooth it into the
bevel. Of course, with lots of points around the edge, it tries to smooth
the face in different directions, and the result is distorted reflections.

You could try to find an Auto-Facet angle that keeps the flat look of the
face and the curves of the bevel, but if your shape is pretty simple, I
would opt to just paint the face that should be flat with the Faceted
material as the quickest solution. It's the same result too - the only
reason for using Auto Faceted with different settings would be if you have
lots of faces similarly affected and it would be time consuming to paint
them all Faceted.

HTH!
  Tom


Thomas Moffat Grimes
Marketing Communications
Caligari Corporation


-- -- Original Message -- --
From: "Stuart" <stunezin@(protected)>
To: <truespace@(protected)>
Sent: Saturday, November 13, 2004 5:35 PM
Subject: [TSML] Distorted reflections


> Hi,
> Here's the problem I'm having-
>  When I import an .AI file (filled , no outline as usual), select the face
> and extrude, I get a proper solid.
>  When I paint it with a reflective material the flat top face shows proper
> reflections - IE objects reflect as if on a mirrored table top.
>  If I however, bevel the top, the reflections become all curved and
> distorted, yet the top surface is still flat and parallel to the ground.
>  When I select the top face of the bevel and raise it vertically up past a
> certain amount, the distortion disappears. Of course at that point the
> nice
> small angled edge I wanted to catch a small reflected light is now a large
> taper.
>  If I select that top face and blitz it, returning it to the original
> shape, the reflections are again OK. Tried chamfer and fillet but on a
> shape
> with several in and out curve these tools usually don't work or don't work
> right.
>
> Anyone come up against this? Any solutions?
>
> Regards
> Stuart
>