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Re: Character rig test in files section

Re: Character rig test in files section

2005-05-27       - By T.Hopkins7@(protected)

 Back
Reply:     <<     21     22  

Hello Mike,

I just got home from work and started reading the Carrara threads.  I
appreciate what you are doing with the Carrara book and am grateful for the
opportunity to contribute.  Unfortunately, I am not good enough yet or I would
that is why I never responded to the earlier thread.  As for the negative
remarks, I have gotten some in the past also and agree with you that in general
they are uncalled for.  Vicious attacks are never helpful to anyone, even the
person making them.  
Thanks,

Tina

-- ---- ------ Original message -- ---- ------
Ringo,

I am deeply offended at your small-minded, maliciousness. I posted
on this forum to get assistance with character animation, and you
have been rude, insulting, belittled my efforts with the Carrara
books, and have done nothing to help.

Why are you resorting to personal attacks? As the moderator of the
Carrara group your behaviour is inexcusable.

First, are you so desparate to try to make me look bad that you have
to go dredge up four year old history? The truth is that at Siggraph
2001 Philip and I performed three solid days of Carrara 2 demos on
the main stage; meanwhile you had stage fright and would not get on
stage. Philip and Antoine were happy with my work at Siggraph, so
any other opinions don't matter.

Second, A couple years ago I asked many people to contribute to the
C3 book, including YOU. Funny thing is that even though you did a
lot of talking you never contributed anything. The C3 book was well
received and well reviewed without your help. If you turn to the
Acknowledgements in the C3 book, I name and thank all of the
contributors and acknowledge their help. Its not a secret, Ringo I
don't know everythihg - do you?

Third, your attempts to make me look bad and to discredit my efforts
with the Carrara books are indefensible. All I am trying to do
Ringo, is produce a new Carrara book that will help everyone. The
reason I have been posting regularly in the group on character
animation with with C4 is that I am trying to find the best solution
to inherent problems in the current C4 bones system. Do you have a
problem with me asking questions?

Finally, I am publically offering you the opportunity to contribute
content to the new Carrara book. You would be joining the best
Carrara users, whom have already stepped up to the challenge in
writing the new book.

Also, when can we all expect the character animation file from you?
You said character animation in C4 was "a piece of cake". So I
assume you will post a wonderful animation today -right? My post is
already in the file section.

Mike de la Flor








--- In Carrara@(protected), "Ringo Monfort" <ringom2001@(protected)>
wrote:
>
> Mike,
>
> I know about character animation no need to lecture me about it. I
am
> one that has always requested better character animation tools for
> Carrara. I also know its limitations.
>
> When Carrara 3 came out with its limited bones system you didn't
know
> how to use them during your Siggraph presentation. You asked me if
I
> would like to write the bones part of your Carrara3 book. I was
way to
> busy to get it done so I mention it to Wayne K if he would help
out.
> He said he would. I recommended it to you and Wayne did a great job
> for that chapter.
>  Now you are lecturing me about bones and character animation?!
>
> When your next book comes out I will read it. LIke in the Carrara 3
> book the contributing authors did a fantastic job, Harvey, Wayne
and
> the others.
>
> It seems to me that you are going to be the one writting the
character
>  animation chapter this time around.  I am basing this on the fact
> that you are now asking lots of questions about bones, IKs and
morph
> targets. Am I correct?
>
> Later
>
>  Ringo
>
>
> I am not flaming you I am stating things that I have notice.
>
> --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote:
> > Ringo,
> >
> > I already posted what I can do it's in the files section -
remember?
> > Did you even look at what I posted? LOL ;-)
> >
> > Let me clue you in on a couple things Ringo. Character animation
is
> > challenge even in programs that do it well like Maya, XSI and
3ds
> > max. When you have a character animation system that only works
in
> > certain situations as with Carrara, then sustained, natural
> > character animation/movements become impractical.
> >
> > Now let me clear up something, I like Carrara I have been using
it
> > for over 10 years, since it was called Ray Dream Designer. I
have
> > written a well-reviewed book on Carrara 3, I am writing second
> > Carrara book, and I write Carrara Q&A articles for 3DWorld
magazine.
> > But just because I like Carrara does not mean I am going to kid
> > myself about its shortcomings.
> >
> > If Carrara had an practical character animation system that
could
> > sustain natural movement easily, Carrara users would be posting
> > lengthy character animations left and right. So two seconds of a
> > walk cycle or some creature jumping around just won't cut it.
> >
> > Now on a more personal basis, I find your comments about the
book
> > that I am currently writing on Carrara and Hexagon to be rude
and
> > unneccessary. You are breaking your own rules of flaming someone
on
> > the board.
> >
> > So I hope that after a good night of rest, because you had
a "long
> > day", you will post the animation you say can be done and an
apology.
> >
> > Thanks,
> >
> > Mike de la Flor
> >
> > --- In Carrara@(protected), "Ringo Monfort"
<ringom2001@(protected)>
> > wrote:
> > > Mike,
> > >
> > > Would love to do it but I had a very long day. I'll see what I
can
> > do
> > > tomorrow.
> > >
> > > In the mean time lets see what you can do.
> > >
> > >  Ringo
> > >
> > >
> > >
> > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)>
wrote:
> > > > Ringo,
> > > >
> > > > For grins let's assume that you are right and I have not
figured
> > out
> > > > how to use the tools.
> > > >
> > > > Since you claim to know how to use the bones/IK system, can
you
> > > > please (and this is the second time that I am asking)post a
> > Carrara
> > > > 4 file where you have a fully articulated, and rigged bone
> > skeleton
> > > > with constrains and IK/Terminators that is skinned to a 3D
model
> > > > where the model walks, runs and moves naturally?
> > > >
> > > > And please post a 3 to 4 minute moive where you have
animated
> > the
> > > > above rig to produce natural movement.
> > > >
> > > > Since you say its a "piece of cake" I assume that you will
have
> > the
> > > > files requested posted later on tonight for all of us to see?
> > > >
> > > > Thanks
> > > >
> > > > Mike de la Flor  
> > > >
> > > >
> > > > --- In Carrara@(protected), "Ringo Monfort"
> > <ringom2001@(protected)>
> > > > wrote:
> > > > > Mike you had  access to C4 way before any of the non beta
> > users.
> > > > > Long time....and you haven't figure out how to use the
tools?
> > > > > That is going to be one hell of a great book.
> > > > >
> > > > > Later
> > > > >
> > > > >  Ringo
> > > > >
> > > > >
> > > > >
> > > > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)>
> > wrote:
> > > > > > Really? A piece of cake, eh?
> > > > > >
> > > > > > Then can you please post the Carrara file of a fully
> > > > articulated,
> > > > > > skinned and rigged 3D model with bones, constrains and
> > > > > > IK/terminators that works as you say? And please...
create
> > about
> > > > 3
> > > > > > to 4 minutes of animation where the model walks and
moves
> > > > naturally?
> > > > > >
> > > > > > Maybe there is something I am missing.
> > > > > >
> > > > > > Mike de la Flor
> > > > > >
> > > > > > --- In Carrara@(protected), "Ringo Monfort"
> > > > <ringom2001@(protected)>
> > > > > > wrote:
> > > > > > > Hello, Mike.
> > > > > > >
> > > > > > > The pin down bones when moving main bone was fixed in
> > C4Pro.
> > > > It was
> > > > > > > one of the main features for C4Pro.
> > > > > > > Use the "NEW" IK tool the small chain icon bellow the
eye
> > > > dropper
> > > > > > icon.
> > > > > > >  It is very easy to setup a character and have it
walk.
> > The
> > > > feet
> > > > > > are
> > > > > > > now pin down. Even the hands can be pin down, piece of
> > cake. :-
> > > > )
> > > > > > >
> > > > > > > Later
> > > > > > >
> > > > > > >  Ringo
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > --- In Carrara@(protected), "MD"
<mike_delaflor@(protected)>
> > > > wrote:
> > > > > > > > Greetings,
> > > > > > > >
> > > > > > > > I have posted a 10 second movie in the folder Mike's
Sea
> > > > Lion,
> > > > > > which
> > > > > > > > shows inital testing of a character rig. I also
rendered
> > a
> > > > > > VectorStyle
> > > > > > > > 2 version for kicks. The sea lion is the main
character
> > in a
> > > > > > short
> > > > > > > > film that I am working on.
> > > > > > > >
> > > > > > > > The character was designed by me and modeled
entirely in
> > > > Carrara
> > > > > > 4
> > > > > > > > using subD. Aniamtion is done with bones, I have
facial
> > > > morphs
> > > > > > also
> > > > > > > > but this is a bones test.
> > > > > > > >
> > > > > > > > I am attempting to figure out how to make the sea
lion
> > crawl
> > > > > > using
> > > > > > > > bones but I am running into the same problem that I
wish
> > > > Eovia
> > > > > > would
> > > > > > > > fix already of not being able to pin down bones when
the
> > > > main
> > > > > > bone is
> > > > > > > > moved.
> > > > > > > >
> > > > > > > > Let me know what you think.
> > > > > > > >
> > > > > > > > Mike





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