Re: Character rig test in files section 2005-05-27 - By MD
Back Thanks Andrew good advice and look forward to your input.
Mike de la Flor
--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote: > I took a look at the pic. > > A few things that I noticed: > - It doesn't appear that you've set up the IK (typically the display > in C4 will create a line from the start bone to the end bone) > - you don't have the IK Linkage tool in use. (this would fix the > sliding problems) > - your model is pretty dense with polygons (although this could be > just the after-smoothing screenshot) > - You've used the bones for the parts of the facials expression > (nothing wrong with this, but this could also be done with morph targets) > > If I may, I believe you are taking a similar approach to animating as > you would in C3. The new IK tools will make your life easier (and > harder as they don't play with FK as the old system would have allowed). > > I'll try to make a "Gumby" like blob character, rig him, and post him > for everyone to learn from during this 3-day weekend. (lol, maybe I'll > even make him with Hexagon.) > > AWBenson > > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: > > Peter, > > > > Take a look in the Mike's seal folder to see a screenshot of the > > bone rig. > > > > Mike > >
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