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Re: Character rig test in files section

Re: Character rig test in files section

2005-05-27       - By MD

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Thanks Andrew good advice and look forward to your input.

Mike de la Flor



--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote:
> I took a look at the pic.  
>
> A few things that I noticed:
> - It doesn't appear that you've set up the IK (typically the
display
> in C4 will create a line from the start bone to the end bone)
> - you don't have the IK Linkage tool in use. (this would fix the
> sliding problems)
> - your model is pretty dense with polygons (although this could be
> just the after-smoothing screenshot)
> - You've used the bones for the parts of the facials expression
> (nothing wrong with this, but this could also be done with morph
targets)
>
> If I may, I believe you are taking a similar approach to animating
as
> you would in C3. The new IK tools will make your life easier (and
> harder as they don't play with FK as the old system would have
allowed).
>
> I'll try to make a "Gumby" like blob character, rig him, and post
him
> for everyone to learn from during this 3-day weekend. (lol, maybe
I'll
> even make him with Hexagon.)
>
> AWBenson
>
>
> --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote:
> > Peter,
> >
> > Take a look in the Mike's seal folder to see a screenshot of the
> > bone rig.
> >
> > Mike
> >




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