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Re: Character rig test in files section

Re: Character rig test in files section

2005-05-27       - By Steve

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Nice, I would like to see it. :-)



 __ __  

From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of
Andrew
Sent: Friday, May 27, 2005 1:46 PM
To: Carrara@(protected)
Subject: [Carrara] Re: Character rig test in files section



I took a look at the pic.  

A few things that I noticed:
- It doesn't appear that you've set up the IK (typically the display
in C4 will create a line from the start bone to the end bone)
- you don't have the IK Linkage tool in use. (this would fix the
sliding problems)
- your model is pretty dense with polygons (although this could be
just the after-smoothing screenshot)
- You've used the bones for the parts of the facials expression
(nothing wrong with this, but this could also be done with morph targets)

If I may, I believe you are taking a similar approach to animating as
you would in C3. The new IK tools will make your life easier (and
harder as they don't play with FK as the old system would have allowed).

I'll try to make a "Gumby" like blob character, rig him, and post him
for everyone to learn from during this 3-day weekend. (lol, maybe I'll
even make him with Hexagon.)

AWBenson


--- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote:
> Peter,
>
> Take a look in the Mike's seal folder to see a screenshot of the
> bone rig.
>
> Mike
>




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