Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: Character rig test in files section

Re: Character rig test in files section

2005-05-27       - By Peter MacDougall

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

That's a tall order for any package, Mike. It requires a well-modeled
model (one that has the joints properly setup for smooth deformation), a
 properly setup rig or rigs, associated morph targets to correct for
joint deformation by bones, and then an animator who knows how to
animate fluidly or at least create a rig setup to take BVH of FBX
motions.  Most people are not going to do all well and I doubt you will
find many on this list with the practical experience to do this. I think
it is possible to do all of this in Carrara but it is lacking some tools
to make it easy (like a scripting type interface allowing you to make
controls for the character rig). And realistically even 10 seconds of
animation can take hours to do well (I should know, my bug walking
animation, although easier with the new IK tool, still took me a couple
of hours to get the first bug moving nicely) Three to four minutes of
animation without resorting to motion capture is going to take several days.

BTW Thank you Mike (other Mike, Seattlemickey!) for your Tweener
iterator plugin, It is so helpful for this kind of task!

I am currently working on a project like this and now that my holidays
are coming up I hope to make a good stab at it.

MD wrote:

> please (and this is the second time that I am asking)post a Carrara
> 4 file where you have a fully articulated, and rigged bone skeleton
> with constrains and IK/Terminators that is skinned to a 3D model
> where the model walks, runs and moves naturally?
>
> And please post a 3 to 4 minute moive where you have animated the
> above rig to produce natural movement.


--

Peter MacDougall
pem@(protected)
http://www3.telus.net/pem/index.htm

Reality always exceeds your expectations.



Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
   Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
   http://docs.yahoo.com/info/terms/